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AideDeJeu/Data/HD/srd_monsters_young_white_dragon.md
2019-03-11 22:13:55 +01:00

2.2 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO dragon Large chaotic evil 17 (natural armor) 133 (14d10 + 56) 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft. 18 (+4) 10 (+0) 18 (+4) 6 (-2) 11 (+0) 12 (+1) Dex +3, Con +7, Wis +3, Cha +4 Perception +6, Stealth +3 cold blindsight 30 ft., darkvision 120 ft., passive Perception 16 Common, Draconic 6 (2300 XP) monsters_vo.md#young-white-dragon monsters_vo.md#monsters-npc-and-animals Young White Dragon Monsters, NPC and Animals 1 [Jeune dragon blanc](hd_monsters_jeune_dragon_blanc.md)

 Monsters, NPC and Animals


Young White Dragon

  • CEO: Jeune dragon blanc
  •  Large dragon, chaotic evil
  • Armor Class 17 (natural armor)
  • Hit Points 133 (14d10 + 56)
  • Speed 40 ft., burrow 20 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
18 (+4) 10 (+0) 18 (+4) 6 (-2) 11 (+0) 12 (+1)
  • Saving Throws Dex +3, Con +7, Wis +3, Cha +4
  • Skills Perception +6, Stealth +3
  • Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16
  • Languages Common, Draconic
  • Challenge 6 (2300 XP)
  • Damage Immunities cold

Special Features

Ice Walk. The dragon can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra moment.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) cold damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.

Hit: 11 (2d6 + 4) slashing damage.

Cold Breath (Recharge 5-6). The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 45 (10d8) cold damage on a failed save, or half as much damage on a successful one.