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AideDeJeu/Data/HD/srd_monsters_duergar.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO humanoid (dwarf) Medium lawful evil 16 (scale mail, shield) 26 (4d8 + 8) 25 ft. 14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1) poison darkvision 120 ft., passive Perception 10 Dwarvish, Undercommon 1 (200 XP) monsters_vo.md#duergar monsters_vo.md#monsters-npc-and-animals Duergar Monsters, NPC and Animals 1 [Duergar](hd_monsters_duergar.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge DamageResistances
Duergar # <!--Name-->Duergar<!--/Name--> - CEO: <!--AltName-->[Duergar](hd_monsters_duergar.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints--> - **Speed** <!--Speed-->25 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances--> ## Special Features **_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. **_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ## Actions **_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. **_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. [Duergar](hd_monsters_duergar.md) Medium humanoid (dwarf) lawful evil 16 (scale mail, shield) 26 (4d8 + 8) 25 ft. 14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1) darkvision 120 ft., passive Perception 10 Dwarvish, Undercommon 1 (200 XP) poison
Name: Duergar Markdown: >+ # <!--Name-->Duergar<!--/Name--> - CEO: <!--AltName-->[Duergar](hd_monsters_duergar.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (dwarf)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (scale mail, shield)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->26 (4d8 + 8)<!--/HitPoints--> - **Speed** <!--Speed-->25 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 9 (-1)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Dwarvish, Undercommon<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Resistances** <!--DamageResistances-->poison<!--/DamageResistances--> ## Special Features **_Duergar Resilience_**. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed. **_Sunlight Sensitivity_**. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ## Actions **_Enlarge (Recharges after a Short or Long Rest)_**. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available. **_War Pick_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged. **_Javelin_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged. **_Invisibility (Recharges after a Short or Long Rest)_**. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it. AltName: '[Duergar](hd_monsters_duergar.md)' Size: Medium Type: humanoid (dwarf) Alignment: lawful evil ArmorClass: 16 (scale mail, shield) HitPoints: 26 (4d8 + 8) Speed: 25 ft. Strength: 14 (+2) Dexterity: 11 (+0) Constitution: 14 (+2) Intelligence: 11 (+0) Wisdom: 10 (+0) Charisma: ' 9 (-1)' Senses: darkvision 120 ft., passive Perception 10 Languages: Dwarvish, Undercommon Challenge: 1 (200 XP) DamageResistances: poison

 Monsters, NPC and Animals


Duergar

  • CEO: Duergar
  •  Medium humanoid (dwarf), lawful evil
  • Armor Class 16 (scale mail, shield)
  • Hit Points 26 (4d8 + 8)
  • Speed 25 ft.
STR DEX CON INT WIS CHA
14 (+2) 11 (+0) 14 (+2) 11 (+0) 10 (+0) 9 (-1)
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Dwarvish, Undercommon
  • Challenge 1 (200 XP)
  • Damage Resistances poison

Special Features

Duergar Resilience. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.

Sunlight Sensitivity. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Enlarge (Recharges after a Short or Long Rest). For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.

War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target.

Hit: 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.

Invisibility (Recharges after a Short or Long Rest). The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.