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5.1 KiB
5.1 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||
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| MonsterVO | beast | Medium | unaligned | 10 | 4 (1d8) | 40 ft. | 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) | passive Perception 10 | - | 0 (10 XP) | monsters_vo.md#goat | monsters_vo.md#monsters-npc-and-animals | Goat | Monsters, NPC and Animals | 1 | [Chèvre](hd_monsters_chevre.md) |
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Name: Goat Markdown: >+ # <!--Name-->Goat<!--/Name--> - CEO: <!--AltName-->[Chèvre](hd_monsters_chevre.md)<!--/AltName--> - <!--Size-->Medium<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->10<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->4 (1d8)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->12 (+1)<!--/Strength-->|<!--Dexterity-->10 (+0)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 5 (-3)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge--> ## Special Features **_Charge_**. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone. **_Sure-Footed_**. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone. ## Actions **_Ram_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. _Hit_: 3 (1d4 + 1) bludgeoning damage. AltName: '[Chèvre](hd_monsters_chevre.md)' Size: Medium Type: beast Alignment: unaligned ArmorClass: 10 HitPoints: 4 (1d8) Speed: 40 ft. Strength: 12 (+1) Dexterity: 10 (+0) Constitution: 11 (+0) Intelligence: ' 2 (-4)' Wisdom: 10 (+0) Charisma: ' 5 (-3)' Senses: passive Perception 10 Languages: '-' Challenge: 0 (10 XP) |
Goat
- CEO: Chèvre
- Medium beast, unaligned
- Armor Class 10
- Hit Points 4 (1d8)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
- Senses passive Perception 10
- Languages -
- Challenge 0 (10 XP)
Special Features
Charge. If the goat moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
Sure-Footed. The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 3 (1d4 + 1) bludgeoning damage.