7.6 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||
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| MonsterVO | monstrosity | Large | chaotic evil | 13 (natural armor) | 97 (13d10 + 26) | 30 ft. | 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | Deception +7, Insight +4, Stealth +3 | darkvision 60 ft., passive Perception 12 | Abyssal, Common | 4 (1100 XP) | monsters_vo.md#lamia | monsters_vo.md#monsters-npc-and-animals | Lamia | Monsters, NPC and Animals | 1 | [Lamie](hd_monsters_lamie.md) |
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Name: Lamia Markdown: >+ # <!--Name-->Lamia<!--/Name--> - CEO: <!--AltName-->[Lamie](hd_monsters_lamie.md)<!--/AltName--> - <!--Size-->Large<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->97 (13d10 + 26)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->13 (+1)<!--/Dexterity-->|<!--Constitution-->15 (+2)<!--/Constitution-->|<!--Intelligence-->14 (+2)<!--/Intelligence-->|<!--Wisdom-->15 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +7, Insight +4, Stealth +3<!--/Skills--> - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 12<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Common<!--/Languages--> - **Challenge** <!--Challenge-->4 (1100 XP)<!--/Challenge--> ## Special Features **_Innate Spellcasting_**. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components. At will: _[disguise self](srd_spells_disguise_self.md)_ (any humanoid form), _[major image](srd_spells_major_image.md)_ 3/day each: _[charm person](srd_spells_charm_person.md)_, _[mirror image](srd_spells_mirror_image.md)_, _[scrying](srd_spells_scrying.md)_, _[suggestion](srd_spells_suggestion.md)_ 1/day: _[geas](srd_spells_geas.md)_ ## Actions **_Multiattack_**. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch. **_Claws_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 14 (2d10 + 3) slashing damage. **_Dagger_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage. **_Intoxicating Touch_**. Melee Spell Attack: +5 to hit, reach 5 ft., one creature. _Hit_: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks. AltName: '[Lamie](hd_monsters_lamie.md)' Size: Large Type: monstrosity Alignment: chaotic evil ArmorClass: 13 (natural armor) HitPoints: 97 (13d10 + 26) Speed: 30 ft. Strength: 16 (+3) Dexterity: 13 (+1) Constitution: 15 (+2) Intelligence: 14 (+2) Wisdom: 15 (+2) Charisma: 16 (+3) Skills: Deception +7, Insight +4, Stealth +3 Senses: darkvision 60 ft., passive Perception 12 Languages: Abyssal, Common Challenge: 4 (1100 XP) |
Lamia
- CEO: Lamie
- Large monstrosity, chaotic evil
- Armor Class 13 (natural armor)
- Hit Points 97 (13d10 + 26)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 16 (+3) |
- Skills Deception +7, Insight +4, Stealth +3
- Senses darkvision 60 ft., passive Perception 12
- Languages Abyssal, Common
- Challenge 4 (1100 XP)
Special Features
Innate Spellcasting. The lamia's innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self (any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geas
Actions
Multiattack. The lamia makes two attacks: one with its claws and one with its dagger or Intoxicating Touch.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 14 (2d10 + 3) slashing damage.
Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4 + 3) piercing damage.
Intoxicating Touch. Melee Spell Attack: +5 to hit, reach 5 ft., one creature.
Hit: The target is magically cursed for 1 hour. Until the curse ends, the target has disadvantage on Wisdom saving throws and all ability checks.