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AideDeJeu/Data/HD/srd_monsters_cultist.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO humanoid (any race) Medium any non-good alignment 12 (leather armor) 9 (2d8) 30 ft. 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) Deception +2, Religion +2 passive Perception 10 any one language (usually Common) 1/8 (25 XP) monsters_vo.md#cultist monsters_vo.md#monsters-npc-and-animals Cultist Monsters, NPC and Animals 1 [Membre de secte](hd_monsters_membre_de_secte.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge
Cultist # <!--Name-->Cultist<!--/Name--> - CEO: <!--AltName-->[Membre de secte](hd_monsters_membre_de_secte.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills--> - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages--> - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge--> ## Special Features **_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened. ## Actions **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. _Hit_: 4 (1d6 + 1) slashing damage. [Membre de secte](hd_monsters_membre_de_secte.md) Medium humanoid (any race) any non-good alignment 12 (leather armor) 9 (2d8) 30 ft. 11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0) Deception +2, Religion +2 passive Perception 10 any one language (usually Common) 1/8 (25 XP)
Name: Cultist Markdown: >+ # <!--Name-->Cultist<!--/Name--> - CEO: <!--AltName-->[Membre de secte](hd_monsters_membre_de_secte.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any non-good alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12 (leather armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->9 (2d8)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->11 (+0)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +2, Religion +2<!--/Skills--> - **Senses** <!--Senses-->passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->any one language (usually Common)<!--/Languages--> - **Challenge** <!--Challenge-->1/8 (25 XP)<!--/Challenge--> ## Special Features **_Dark Devotion_**. The cultist has advantage on saving throws against being charmed or frightened. ## Actions **_Scimitar_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. _Hit_: 4 (1d6 + 1) slashing damage. AltName: '[Membre de secte](hd_monsters_membre_de_secte.md)' Size: Medium Type: humanoid (any race) Alignment: any non-good alignment ArmorClass: 12 (leather armor) HitPoints: 9 (2d8) Speed: 30 ft. Strength: 11 (+0) Dexterity: 12 (+1) Constitution: 10 (+0) Intelligence: 10 (+0) Wisdom: 11 (+0) Charisma: 10 (+0) Skills: Deception +2, Religion +2 Senses: passive Perception 10 Languages: any one language (usually Common) Challenge: 1/8 (25 XP)

 Monsters, NPC and Animals


Cultist

  • CEO: Membre de secte
  •  Medium humanoid (any race), any non-good alignment
  • Armor Class 12 (leather armor)
  • Hit Points 9 (2d8)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
  • Skills Deception +2, Religion +2
  • Senses passive Perception 10
  • Languages any one language (usually Common)
  • Challenge 1/8 (25 XP)

Special Features

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature.

Hit: 4 (1d6 + 1) slashing damage.