1
0
Fork 0
mirror of https://github.com/Nioux/AideDeJeu.git synced 2025-10-31 23:45:39 +00:00
AideDeJeu/Data/HD/srd_monsters_knight.md
2019-04-14 20:42:13 +02:00

314 lines
7.2 KiB
Markdown
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

---
!MonsterItem
Family: MonsterVO
Type: humanoid (any race)
Size: Medium
Alignment: any alignment
ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)
Id: monsters_vo.md#knight
ParentLink: monsters_vo.md#monsters-npc-and-animals
Name: Knight
ParentName: Monsters, NPC and Animals
NameLevel: 1
AltName: '[Chevalier](hd_monsters_chevalier.md)'
Attributes:
Name: Knight
Markdown: >+
# <!--Name-->Knight<!--/Name-->
- CEO: <!--AltName-->[Chevalier](hd_monsters_chevalier.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
## Special Features
**_Brave_**. The knight has advantage on saving throws against being frightened.
## Actions
**_Multiattack_**. The knight makes two melee attacks.
**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) slashing damage.
**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
_Hit_: 5 (1d10) piercing damage.
**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
## Reactions
**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
AltName: '[Chevalier](hd_monsters_chevalier.md)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)
AttributesDictionary: >+
Name: Knight
Markdown: >+
# <!--Name-->Knight<!--/Name-->
- CEO: <!--AltName-->[Chevalier](hd_monsters_chevalier.md)<!--/AltName-->
-  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment-->
- **Armor Class** <!--ArmorClass-->18 (plate)<!--/ArmorClass-->
- **Hit Points** <!--HitPoints-->52 (8d8 + 16)<!--/HitPoints-->
- **Speed** <!--Speed-->30 ft.<!--/Speed-->
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|<!--Strength-->16 (+3)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution-->14 (+2)<!--/Constitution-->|<!--Intelligence-->11 (+0)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->15 (+2)<!--/Charisma-->|
- **Saving Throws** <!--SavingThrows-->Con +4, Wis +2<!--/SavingThrows-->
- **Senses** <!--Senses-->passive Perception 10<!--/Senses-->
- **Languages** <!--Languages-->any one language (usually Common)<!--/Languages-->
- **Challenge** <!--Challenge-->3 (700 XP)<!--/Challenge-->
## Special Features
**_Brave_**. The knight has advantage on saving throws against being frightened.
## Actions
**_Multiattack_**. The knight makes two melee attacks.
**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) slashing damage.
**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
_Hit_: 5 (1d10) piercing damage.
**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
## Reactions
**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
AltName: '[Chevalier](hd_monsters_chevalier.md)'
Size: Medium
Type: humanoid (any race)
Alignment: any alignment
ArmorClass: 18 (plate)
HitPoints: 52 (8d8 + 16)
Speed: 30 ft.
Strength: 16 (+3)
Dexterity: 11 (+0)
Constitution: 14 (+2)
Intelligence: 11 (+0)
Wisdom: 11 (+0)
Charisma: 15 (+2)
SavingThrows: Con +4, Wis +2
Senses: passive Perception 10
Languages: any one language (usually Common)
Challenge: 3 (700 XP)
---
> [Monsters, NPC and Animals](srd_monsters.md)
---
# Knight
- CEO: [Chevalier](hd_monsters_chevalier.md)
-  Medium humanoid (any race), any alignment
- **Armor Class** 18 (plate)
- **Hit Points** 52 (8d8 + 16)
- **Speed** 30 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|16 (+3)|11 (+0)|14 (+2)|11 (+0)|11 (+0)|15 (+2)|
- **Saving Throws** Con +4, Wis +2
- **Senses** passive Perception 10
- **Languages** any one language (usually Common)
- **Challenge** 3 (700 XP)
## Special Features
**_Brave_**. The knight has advantage on saving throws against being frightened.
## Actions
**_Multiattack_**. The knight makes two melee attacks.
**_Greatsword_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
_Hit_: 10 (2d6 + 3) slashing damage.
**_Heavy Crossbow_**. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target.
_Hit_: 5 (1d10) piercing damage.
**_Leadership (Recharges after a Short or Long Rest)_**. For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
## Reactions
**_Parry_**. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.