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AideDeJeu/Data/HD/srd_monsters_specter.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO undead Medium chaotic evil 12 22 (5d8) 0 ft., fly 50 ft. (hover) 1 (-5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0) necrotic, poison charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks darkvision 60 ft., passive Perception 10 understands the languages it knew in life but can't speak 1 (200 XP) monsters_vo.md#specter monsters_vo.md#monsters-npc-and-animals Specter Monsters, NPC and Animals 1 [Spectre](hd_monsters_spectre.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Specter # <!--Name-->Specter<!--/Name--> - CEO: <!--AltName-->[Spectre](hd_monsters_spectre.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints--> - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities--> ## Special Features **_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. **_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ## Actions **_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. [Spectre](hd_monsters_spectre.md) Medium undead chaotic evil 12 22 (5d8) 0 ft., fly 50 ft. (hover) 1 (-5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0) darkvision 60 ft., passive Perception 10 understands the languages it knew in life but can't speak 1 (200 XP) necrotic, poison acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Name: Specter Markdown: >+ # <!--Name-->Specter<!--/Name--> - CEO: <!--AltName-->[Spectre](hd_monsters_spectre.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints--> - **Speed** <!--Speed-->0 ft., fly 50 ft. (hover)<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 1 (-5)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence-->10 (+0)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->11 (+0)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->understands the languages it knew in life but can't speak<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious<!--/ConditionImmunities--> ## Special Features **_Incorporeal Movement_**. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object. **_Sunlight Sensitivity_**. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ## Actions **_Life Drain_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. _Hit_: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. AltName: '[Spectre](hd_monsters_spectre.md)' Size: Medium Type: undead Alignment: chaotic evil ArmorClass: 12 HitPoints: 22 (5d8) Speed: 0 ft., fly 50 ft. (hover) Strength: ' 1 (-5)' Dexterity: 14 (+2) Constitution: 11 (+0) Intelligence: 10 (+0) Wisdom: 10 (+0) Charisma: 11 (+0) Senses: darkvision 60 ft., passive Perception 10 Languages: understands the languages it knew in life but can't speak Challenge: 1 (200 XP) DamageImmunities: necrotic, poison DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks ConditionImmunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

 Monsters, NPC and Animals


Specter

  • CEO: Spectre
  •  Medium undead, chaotic evil
  • Armor Class 12
  • Hit Points 22 (5d8)
  • Speed 0 ft., fly 50 ft. (hover)
STR DEX CON INT WIS CHA
1 (-5) 14 (+2) 11 (+0) 10 (+0) 10 (+0) 11 (+0)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages understands the languages it knew in life but can't speak
  • Challenge 1 (200 XP)
  • Damage Immunities necrotic, poison
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Special Features

Incorporeal Movement. The specter can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Sunlight Sensitivity. While in sunlight, the specter has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Life Drain. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.

Hit: 10 (3d6) necrotic damage. The target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.