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AideDeJeu/Data/HD/srd_monsters_spy.md
2019-04-14 20:42:13 +02:00

6.6 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO humanoid (any race) Medium any alignment 12 27 (6d8) 30 ft. 10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3) Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 passive Perception 16 any two languages 1 (200 XP) monsters_vo.md#spy monsters_vo.md#monsters-npc-and-animals Spy Monsters, NPC and Animals 1 [Espion](hd_monsters_espion.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge
Spy # <!--Name-->Spy<!--/Name--> - CEO: <!--AltName-->[Espion](hd_monsters_espion.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->passive Perception 16<!--/Senses--> - **Languages** <!--Languages-->any two languages<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> ## Special Features **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. ## Actions **_Multiattack_**. The spy makes two melee attacks. **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. [Espion](hd_monsters_espion.md) Medium humanoid (any race) any alignment 12 27 (6d8) 30 ft. 10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3) Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 passive Perception 16 any two languages 1 (200 XP)
Name: Spy Markdown: >+ # <!--Name-->Spy<!--/Name--> - CEO: <!--AltName-->[Espion](hd_monsters_espion.md)<!--/AltName--> -  <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (any race)<!--/Type-->, <!--Alignment-->any alignment<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->27 (6d8)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->14 (+2)<!--/Wisdom-->|<!--Charisma-->16 (+3)<!--/Charisma-->| - **Skills** <!--Skills-->Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4<!--/Skills--> - **Senses** <!--Senses-->passive Perception 16<!--/Senses--> - **Languages** <!--Languages-->any two languages<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> ## Special Features **_Cunning Action_**. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action. **_Sneak Attack (1/Turn)_**. The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll. ## Actions **_Multiattack_**. The spy makes two melee attacks. **_Shortsword_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. **_Hand Crossbow_**. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. _Hit_: 5 (1d6 + 2) piercing damage. AltName: '[Espion](hd_monsters_espion.md)' Size: Medium Type: humanoid (any race) Alignment: any alignment ArmorClass: 12 HitPoints: 27 (6d8) Speed: 30 ft. Strength: 10 (+0) Dexterity: 15 (+2) Constitution: 10 (+0) Intelligence: 12 (+1) Wisdom: 14 (+2) Charisma: 16 (+3) Skills: Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4 Senses: passive Perception 16 Languages: any two languages Challenge: 1 (200 XP)

 Monsters, NPC and Animals


Spy

  • CEO: Espion
  •  Medium humanoid (any race), any alignment
  • Armor Class 12
  • Hit Points 27 (6d8)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 10 (+0) 12 (+1) 14 (+2) 16 (+3)
  • Skills Deception +5, Insight +4, Investigation +5, Perception +6, Persuasion +5, Sleight of Hand +4, Stealth +4
  • Senses passive Perception 16
  • Languages any two languages
  • Challenge 1 (200 XP)

Special Features

Cunning Action. On each of its turns, the spy can use a bonus action to take the Dash, Disengage, or Hide action.

Sneak Attack (1/Turn). The spy deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the spy that isn't incapacitated and the spy doesn't have disadvantage on the attack roll.

Actions

Multiattack. The spy makes two melee attacks.

Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target.

Hit: 5 (1d6 + 2) piercing damage.