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			30 lines
		
	
	
	
		
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			30 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Conditions](srd_conditions.md)
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| ---
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| # Exhaustion
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| 
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| - Alias: [Fatigue et épuisement](hd_conditions_fatigue_et_epuisement.md)
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| - Source: (SRD p358)
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| Some special abilities and environmental hazards, such as starvation and the long-term effects of freezing or scorching temperatures, can lead to a special condition called exhaustion. Exhaustion is measured in six levels. An effect can give a creature one or more levels of exhaustion, as specified in the effect's description.
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| |Level|Effect|
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| |---|---|
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| |1|Disadvantage on ability checks|
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| |2|Speed halved|
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| |3|Disadvantage on attack rolls and saving throws|
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| |4|Hit point maximum halved|
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| |5|Speed reduced to 0|
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| |6|Death|
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| If an already exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount specified in the effect's description.
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| A creature suffers the effect of its current level of exhaustion as well as all lower levels.
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| For example, a creature suffering level 2 exhaustion has its speed halved and has disadvantage on ability checks.
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| An effect that removes exhaustion reduces its level as specified in the effect's description, with all exhaustion effects ending if a creature's exhaustion level is reduced below 1.
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| Finishing a long rest reduces a creature's exhaustion level by 1, provided that the creature has also ingested some food and drink.
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