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> [Monsters, NPC and Animals](srd_monsters.md)
---
# Ancient Black Dragon
- Alias: [Dragon noir vénérable](hd_monsters_dragon_noir_venerable.md)
-  Gargantuan dragon, chaotic evil
- **Armor Class** 22 (natural armor)
- **Hit Points** 367 (21d20 + 147)
- **Speed** 40 ft., fly 80 ft., swim 40 ft.
|STR|DEX|CON|INT|WIS|CHA|
|---|---|---|---|---|---|
|27 (+8)|14 (+2)|25 (+7)|16 (+3)|15 (+2)|19 (+4)|
- **Saving Throws** Dex +9, Con +14, Wis +9, Cha +11
- **Skills** Perception +16, Stealth +9
- **Senses** blindsight 60 ft., darkvision 120 ft., passive Perception 26
- **Languages** Common, Draconic
- **Challenge** 21 (33000 XP)
- **Damage Immunities** acid
## Special Features
**_Amphibious_**. The dragon can breathe air and water.
**_Legendary Resistance (3/Day)_**. If the dragon fails a saving throw, it can choose to succeed instead.
## Actions
**_Multiattack_**. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
**_Bite_**. Melee Weapon Attack: +15 to hit, reach 15 ft., one target.
_Hit_: 19 (2d10 + 8) piercing damage plus 9 (2d8) acid damage.
**_Claw_**. Melee Weapon Attack: +15 to hit, reach 10 ft., one target.
_Hit_: 15 (2d6 + 8) slashing damage.
**_Tail_**. Melee Weapon Attack: +15 to hit, reach 20 ft., one target.
_Hit_: 17 (2d8 + 8) bludgeoning damage.
**_Frightful Presence_**. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
**_Acid Breath (Recharge 5-6)_**. The dragon exhales acid in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 22 Dexterity saving throw, taking 67 (15d8) acid damage on a failed save, or half as much damage on a successful one.
## Legendary Actions
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
**_Detect_**. The dragon makes a Wisdom (Perception) check.
**_Tail Attack_**. The dragon makes a tail attack.
**_Wing Attack (Costs 2 Actions)_**. The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying Speed.