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			42 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			42 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| 
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| # Hezrou
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| - Alias: [Hezrou](hd_monsters_hezrou.md)
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| -  Large fiend (demon), chaotic evil
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| - **Armor Class** 16 (natural armor)
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| - **Hit Points** 136 (13d10 + 65)
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| - **Speed** 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |19 (+4)|17 (+3)|20 (+5)| 5 (-3)|12 (+1)|13 (+1)|
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| - **Saving Throws** Str +7, Con +8, Wis +4
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| - **Senses** darkvision 120 ft., passive Perception 11
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| - **Languages** Abyssal, telepathy 120 ft.
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| - **Challenge** 8 (3900 XP)
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| - **Damage Immunities** poison
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| - **Damage Resistances** cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
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| - **Condition Immunities** poisoned
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| 
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| ## Special Features
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| **_Magic Resistance_**. The hezrou has advantage on saving throws against spells and other magical effects.
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| **_Stench_**. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.
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| 
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| ## Actions
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| **_Multiattack_**. The hezrou makes three attacks: one with its bite and two with its claws.
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| **_Bite_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
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| _Hit_: 15 (2d10 + 4) piercing damage.
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| **_Claw_**. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
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| _Hit_: 11 (2d6 + 4) slashing damage.
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| 
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