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			35 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| 
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| # Lemure
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| 
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| - Alias: [Lémure](hd_monsters_lemure.md)
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| -  Medium fiend (devil), lawful evil
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| - **Armor Class** 7
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| - **Hit Points** 13 (3d8)
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| - **Speed** 15 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |10 (+0)| 5 (-3)|11 (+0)| 1 (-5)|11 (+0)| 3 (-4)|
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| - **Senses** darkvision 120 ft., passive Perception 10
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| - **Languages** understands Infernal but can't speak
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| - **Challenge** 0 (10 XP)
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| - **Damage Immunities** fire, poison
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| - **Damage Resistances** cold
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| - **Condition Immunities** charmed, frightened, poisoned
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| 
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| ## Special Features
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| **_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.
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| **_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](srd_spells_bless.md)_ spell cast on that creature or its remains are sprinkled with holy water.
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| 
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| ## Actions
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| **_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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| _Hit_: 2 (1d4) bludgeoning damage.
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| 
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