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1.1 KiB
1.1 KiB
Nightmare
- Alias: Destrier noir
- Large fiend, neutral evil
- Armor Class 13 (natural armor)
- Hit Points 68 (8d10 + 24)
- Speed 60 ft., fly 90 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 16 (+3) | 10 (+0) | 13 (+1) | 15 (+2) |
- Senses passive Perception 11
- Languages understands Abyssal, Common, and Infernal but can't speak
- Challenge 3 (700 XP)
- Damage Immunities fire
Special Features
Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.