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			1.5 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.5 KiB
		
	
	
	
	
	
	
	
Cult Fanatic
- CEO: Fanatique de secte
- Medium humanoid (any race), any non-good alignment
- Armor Class 13 (leather armor)
- Hit Points 33 (6d8 + 6)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 
- Skills Deception +4, Persuasion +4, Religion +2
- Senses passive Perception 11
- Languages any one language (usually Common)
- Challenge 2 (450 XP)
Special Features
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
- 
Cantrips (at will): light, sacred flame, thaumaturgy 
- 
1st level (4 slots): command, inflict wounds, shield of faith 
- 
2nd level (3 slots): hold person, spiritual weapon 
Actions
Multiattack. The fanatic makes two melee attacks.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature.
Hit: 4 (1d4 + 2) piercing damage.
