7.3 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | DamageImmunities | DamageResistances | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||||
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| MonsterVO | elemental | Small | chaotic neutral | 14 (natural armor) | 9 (2d6 + 2) | 30 ft. | 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) | fire | bludgeoning, piercing, and slashing from nonmagical attacks | darkvision 60 ft., passive Perception 10 | Ignan | 1/2 (100 XP) | monsters_vo.md#magmin | monsters_vo.md#monsters-npc-and-animals | Magmin | Monsters, NPC and Animals | 1 | [Magmatique](hd_monsters_magmatique.md) |
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Name: Magmin Markdown: >+ # <!--Name-->Magmin<!--/Name--> - CEO: <!--AltName-->[Magmatique](hd_monsters_magmatique.md)<!--/AltName--> - <!--Size-->Small<!--/Size--> <!--Type-->elemental<!--/Type-->, <!--Alignment-->chaotic neutral<!--/Alignment--> - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->9 (2d6 + 2)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 7 (-2)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->12 (+1)<!--/Constitution-->|<!--Intelligence--> 8 (-1)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->| - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Ignan<!--/Languages--> - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->fire<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> ## Special Features **_Death Burst_**. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited. **_Ignited Illumination_**. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet. ## Actions **_Touch_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns. AltName: '[Magmatique](hd_monsters_magmatique.md)' Size: Small Type: elemental Alignment: chaotic neutral ArmorClass: 14 (natural armor) HitPoints: 9 (2d6 + 2) Speed: 30 ft. Strength: ' 7 (-2)' Dexterity: 15 (+2) Constitution: 12 (+1) Intelligence: ' 8 (-1)' Wisdom: 11 (+0) Charisma: 10 (+0) Senses: darkvision 60 ft., passive Perception 10 Languages: Ignan Challenge: 1/2 (100 XP) DamageImmunities: fire DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks |
Magmin
- CEO: Magmatique
- Small elemental, chaotic neutral
- Armor Class 14 (natural armor)
- Hit Points 9 (2d6 + 2)
- Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 10 (+0) |
- Senses darkvision 60 ft., passive Perception 10
- Languages Ignan
- Challenge 1/2 (100 XP)
- Damage Immunities fire
- Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Special Features
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 feet of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target.
Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.