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AideDeJeu/Data/HD/srd_monsters_quasit.md
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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills DamageImmunities ConditionImmunities DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO fiend (demon Tiny shapechanger), chaotic evil 13 7 (3d4) 40 ft. 5 (-3) 17 (+3) 10 (+0) 7 (-2) 10 (+0) 10 (+0) Stealth +5 poison poisoned cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks darkvision 120 ft., passive Perception 10 Abyssal, Common 1 (200 XP) monsters_vo.md#quasit monsters_vo.md#monsters-npc-and-animals Quasit Monsters, NPC and Animals 1 [Quasit](hd_monsters_quasit.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Skills Senses Languages Challenge DamageImmunities DamageResistances ConditionImmunities
Quasit # <!--Name-->Quasit<!--/Name--> - CEO: <!--AltName-->[Quasit](hd_monsters_quasit.md)<!--/AltName--> -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->| - **Skills** <!--Skills-->Stealth +5<!--/Skills--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Common<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. **_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects. ## Actions **_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. **_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it. [Quasit](hd_monsters_quasit.md) Tiny fiend (demon shapechanger), chaotic evil 13 7 (3d4) 40 ft. 5 (-3) 17 (+3) 10 (+0) 7 (-2) 10 (+0) 10 (+0) Stealth +5 darkvision 120 ft., passive Perception 10 Abyssal, Common 1 (200 XP) poison cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks poisoned
Name: Quasit Markdown: >+ # <!--Name-->Quasit<!--/Name--> - CEO: <!--AltName-->[Quasit](hd_monsters_quasit.md)<!--/AltName--> -  <!--Size-->Tiny<!--/Size--> <!--Type-->fiend (demon<!--/Type-->, <!--Alignment-->shapechanger), chaotic evil<!--/Alignment--> - **Armor Class** <!--ArmorClass-->13<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->7 (3d4)<!--/HitPoints--> - **Speed** <!--Speed-->40 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 5 (-3)<!--/Strength-->|<!--Dexterity-->17 (+3)<!--/Dexterity-->|<!--Constitution-->10 (+0)<!--/Constitution-->|<!--Intelligence--> 7 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma-->10 (+0)<!--/Charisma-->| - **Skills** <!--Skills-->Stealth +5<!--/Skills--> - **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses--> - **Languages** <!--Languages-->Abyssal, Common<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> - **Damage Immunities** <!--DamageImmunities-->poison<!--/DamageImmunities--> - **Damage Resistances** <!--DamageResistances-->cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances--> - **Condition Immunities** <!--ConditionImmunities-->poisoned<!--/ConditionImmunities--> ## Special Features **_Shapechanger_**. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. **_Magic Resistance_**. The quasit has advantage on saving throws against spells and other magical effects. ## Actions **_Claws (Bite in Beast Form)_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. _Hit_: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. **_Scare (1/Day)_**. One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success. **_Invisibility_**. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it. AltName: '[Quasit](hd_monsters_quasit.md)' Size: Tiny Type: fiend (demon Alignment: shapechanger), chaotic evil ArmorClass: 13 HitPoints: 7 (3d4) Speed: 40 ft. Strength: ' 5 (-3)' Dexterity: 17 (+3) Constitution: 10 (+0) Intelligence: ' 7 (-2)' Wisdom: 10 (+0) Charisma: 10 (+0) Skills: Stealth +5 Senses: darkvision 120 ft., passive Perception 10 Languages: Abyssal, Common Challenge: 1 (200 XP) DamageImmunities: poison DamageResistances: cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks ConditionImmunities: poisoned

 Monsters, NPC and Animals


Quasit

  • CEO: Quasit
  •  Tiny fiend (demon, shapechanger), chaotic evil
  • Armor Class 13
  • Hit Points 7 (3d4)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
5 (-3) 17 (+3) 10 (+0) 7 (-2) 10 (+0) 10 (+0)
  • Skills Stealth +5
  • Senses darkvision 120 ft., passive Perception 10
  • Languages Abyssal, Common
  • Challenge 1 (200 XP)
  • Damage Immunities poison
  • Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities poisoned

Special Features

Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back into its true form. Its statistics are the same in each form, except for the speed changes noted. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.

Actions

Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit, reach 5 ft., one target.

Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 10 Constitution saving throw or take 5 (2d4) poison damage and become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Scare (1/Day). One creature of the quasit's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the quasit is within line of sight, ending the effect on itself on a success.

Invisibility. The quasit magically turns invisible until it attacks or uses Scare, or until its concentration ends (as if concentrating on a spell). Any equipment the quasit wears or carries is invisible with it.