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AideDeJeu/Data/HD/hd_equipment_pique.md
2019-04-14 20:42:13 +02:00

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---
!EquipmentItem
Type: Arme de corps-à-corps
Price: 5 po
Weight: 9 kg
Rarity: De guerre
Damages: 1d10 perforant
Properties: '[Lourde](hd_weapons_lourde.md), [allonge](hd_weapons_allonge.md), [à deux mains](hd_weapons_a_deux_mains.md)'
Id: equipment_hd.md#pique
ParentLink: equipment_hd.md#Équipement
Name: Pique
ParentName: Équipement
NameLevel: 1
Attributes:
Name: Pique
Markdown: >+
# <!--Name-->Pique<!--/Name-->
- **Type** <!--Type-->Arme de corps-à-corps<!--/Type-->
- **Rareté** <!--Rarity-->De guerre<!--/Rarity-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Dégâts** <!--Damages-->1d10 perforant<!--/Damages-->
- **Poids** <!--Weight-->9 kg<!--/Weight-->
- **Propriétés** <!--Properties-->[Lourde](hd_weapons_lourde.md), [allonge](hd_weapons_allonge.md), [à deux mains](hd_weapons_a_deux_mains.md)<!--/Properties-->
Type: Arme de corps-à-corps
Rarity: De guerre
Price: 5 po
Damages: 1d10 perforant
Weight: 9 kg
Properties: '[Lourde](hd_weapons_lourde.md), [allonge](hd_weapons_allonge.md), [à deux mains](hd_weapons_a_deux_mains.md)'
AttributesDictionary: >+
Name: Pique
Markdown: >+
# <!--Name-->Pique<!--/Name-->
- **Type** <!--Type-->Arme de corps-à-corps<!--/Type-->
- **Rareté** <!--Rarity-->De guerre<!--/Rarity-->
- **Prix** <!--Price-->5 po<!--/Price-->
- **Dégâts** <!--Damages-->1d10 perforant<!--/Damages-->
- **Poids** <!--Weight-->9 kg<!--/Weight-->
- **Propriétés** <!--Properties-->[Lourde](hd_weapons_lourde.md), [allonge](hd_weapons_allonge.md), [à deux mains](hd_weapons_a_deux_mains.md)<!--/Properties-->
Type: Arme de corps-à-corps
Rarity: De guerre
Price: 5 po
Damages: 1d10 perforant
Weight: 9 kg
Properties: '[Lourde](hd_weapons_lourde.md), [allonge](hd_weapons_allonge.md), [à deux mains](hd_weapons_a_deux_mains.md)'
---
> [Équipement](hd_equipment.md)
---
# Pique
- **Type** Arme de corps-à-corps
- **Rareté** De guerre
- **Prix** 5 po
- **Dégâts** 1d10 perforant
- **Poids** 9 kg
- **Propriétés** [Lourde](hd_weapons_lourde.md), [allonge](hd_weapons_allonge.md), [à deux mains](hd_weapons_a_deux_mains.md)