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281 lines
5.8 KiB
Markdown
281 lines
5.8 KiB
Markdown
---
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!MonsterItem
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Family: MonsterVO
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Type: humanoid (gnoll)
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Size: Medium
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Alignment: chaotic evil
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ArmorClass: 15 (hide armor, shield)
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HitPoints: 22 (5d8)
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Speed: 30 ft.
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Strength: 14 (+2)
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Dexterity: 12 (+1)
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Constitution: 11 (+0)
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Intelligence: ' 6 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 7 (-2)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Gnoll
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Challenge: 1/2 (100 XP)
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Id: monsters_vo.md#gnoll
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Gnoll
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Gnoll](hd_monsters_gnoll.md)'
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Attributes:
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Name: Gnoll
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Markdown: >+
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# <!--Name-->Gnoll<!--/Name-->
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- CEO: <!--AltName-->[Gnoll](hd_monsters_gnoll.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Gnoll<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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## Special Features
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**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
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## Actions
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**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 4 (1d4 + 2) piercing damage.
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**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.
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_Hit_: 5 (1d8 + 1) piercing damage.
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AltName: '[Gnoll](hd_monsters_gnoll.md)'
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Size: Medium
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Type: humanoid (gnoll)
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Alignment: chaotic evil
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ArmorClass: 15 (hide armor, shield)
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HitPoints: 22 (5d8)
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Speed: 30 ft.
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Strength: 14 (+2)
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Dexterity: 12 (+1)
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Constitution: 11 (+0)
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Intelligence: ' 6 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 7 (-2)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Gnoll
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Challenge: 1/2 (100 XP)
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AttributesDictionary: >+
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Name: Gnoll
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Markdown: >+
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# <!--Name-->Gnoll<!--/Name-->
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- CEO: <!--AltName-->[Gnoll](hd_monsters_gnoll.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->humanoid (gnoll)<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->15 (hide armor, shield)<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->22 (5d8)<!--/HitPoints-->
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- **Speed** <!--Speed-->30 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->14 (+2)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 7 (-2)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->Gnoll<!--/Languages-->
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- **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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## Special Features
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**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
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## Actions
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**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 4 (1d4 + 2) piercing damage.
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**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.
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_Hit_: 5 (1d8 + 1) piercing damage.
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AltName: '[Gnoll](hd_monsters_gnoll.md)'
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Size: Medium
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Type: humanoid (gnoll)
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Alignment: chaotic evil
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ArmorClass: 15 (hide armor, shield)
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HitPoints: 22 (5d8)
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Speed: 30 ft.
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Strength: 14 (+2)
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Dexterity: 12 (+1)
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Constitution: 11 (+0)
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Intelligence: ' 6 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 7 (-2)'
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Gnoll
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Challenge: 1/2 (100 XP)
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Gnoll
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- CEO: [Gnoll](hd_monsters_gnoll.md)
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- Medium humanoid (gnoll), chaotic evil
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- **Armor Class** 15 (hide armor, shield)
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- **Hit Points** 22 (5d8)
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- **Speed** 30 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|14 (+2)|12 (+1)|11 (+0)| 6 (-2)|10 (+0)| 7 (-2)|
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Gnoll
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- **Challenge** 1/2 (100 XP)
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## Special Features
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**_Rampage_**. When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.
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## Actions
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**_Bite_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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_Hit_: 4 (1d4 + 2) piercing damage.
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**_Spear_**. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target.
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_Hit_: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
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**_Longbow_**. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target.
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_Hit_: 5 (1d8 + 1) piercing damage.
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