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281 lines
6.4 KiB
Markdown
281 lines
6.4 KiB
Markdown
---
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!MonsterItem
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Family: MonsterVO
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Type: fiend (devil)
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Size: Medium
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Alignment: lawful evil
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ArmorClass: 7
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HitPoints: 13 (3d8)
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Speed: 15 ft.
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Strength: 10 (+0)
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Dexterity: ' 5 (-3)'
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Constitution: 11 (+0)
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Intelligence: ' 1 (-5)'
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Wisdom: 11 (+0)
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Charisma: ' 3 (-4)'
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DamageImmunities: fire, poison
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ConditionImmunities: charmed, frightened, poisoned
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DamageResistances: cold
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Senses: darkvision 120 ft., passive Perception 10
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Languages: understands Infernal but can't speak
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Challenge: 0 (10 XP)
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Id: monsters_vo.md#lemure
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Lemure
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Lémure](hd_monsters_lemure.md)'
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Attributes:
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Name: Lemure
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Markdown: >+
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# <!--Name-->Lemure<!--/Name-->
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- CEO: <!--AltName-->[Lémure](hd_monsters_lemure.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
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- **Speed** <!--Speed-->15 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->
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- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.
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**_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](srd_spells_bless.md)_ spell cast on that creature or its remains are sprinkled with holy water.
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## Actions
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**_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 2 (1d4) bludgeoning damage.
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AltName: '[Lémure](hd_monsters_lemure.md)'
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Size: Medium
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Type: fiend (devil)
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Alignment: lawful evil
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ArmorClass: 7
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HitPoints: 13 (3d8)
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Speed: 15 ft.
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Strength: 10 (+0)
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Dexterity: ' 5 (-3)'
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Constitution: 11 (+0)
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Intelligence: ' 1 (-5)'
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Wisdom: 11 (+0)
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Charisma: ' 3 (-4)'
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Senses: darkvision 120 ft., passive Perception 10
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Languages: understands Infernal but can't speak
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Challenge: 0 (10 XP)
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DamageImmunities: fire, poison
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DamageResistances: cold
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ConditionImmunities: charmed, frightened, poisoned
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AttributesDictionary: >+
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Name: Lemure
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Markdown: >+
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# <!--Name-->Lemure<!--/Name-->
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- CEO: <!--AltName-->[Lémure](hd_monsters_lemure.md)<!--/AltName-->
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- <!--Size-->Medium<!--/Size--> <!--Type-->fiend (devil)<!--/Type-->, <!--Alignment-->lawful evil<!--/Alignment-->
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- **Armor Class** <!--ArmorClass-->7<!--/ArmorClass-->
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- **Hit Points** <!--HitPoints-->13 (3d8)<!--/HitPoints-->
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- **Speed** <!--Speed-->15 ft.<!--/Speed-->
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|<!--Strength-->10 (+0)<!--/Strength-->|<!--Dexterity--> 5 (-3)<!--/Dexterity-->|<!--Constitution-->11 (+0)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom-->11 (+0)<!--/Wisdom-->|<!--Charisma--> 3 (-4)<!--/Charisma-->|
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- **Senses** <!--Senses-->darkvision 120 ft., passive Perception 10<!--/Senses-->
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- **Languages** <!--Languages-->understands Infernal but can't speak<!--/Languages-->
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- **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge-->
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- **Damage Immunities** <!--DamageImmunities-->fire, poison<!--/DamageImmunities-->
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- **Damage Resistances** <!--DamageResistances-->cold<!--/DamageResistances-->
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- **Condition Immunities** <!--ConditionImmunities-->charmed, frightened, poisoned<!--/ConditionImmunities-->
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## Special Features
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**_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.
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**_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](srd_spells_bless.md)_ spell cast on that creature or its remains are sprinkled with holy water.
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## Actions
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**_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 2 (1d4) bludgeoning damage.
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AltName: '[Lémure](hd_monsters_lemure.md)'
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Size: Medium
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Type: fiend (devil)
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Alignment: lawful evil
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ArmorClass: 7
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HitPoints: 13 (3d8)
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Speed: 15 ft.
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Strength: 10 (+0)
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Dexterity: ' 5 (-3)'
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Constitution: 11 (+0)
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Intelligence: ' 1 (-5)'
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Wisdom: 11 (+0)
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Charisma: ' 3 (-4)'
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Senses: darkvision 120 ft., passive Perception 10
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Languages: understands Infernal but can't speak
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Challenge: 0 (10 XP)
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DamageImmunities: fire, poison
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DamageResistances: cold
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ConditionImmunities: charmed, frightened, poisoned
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Lemure
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- CEO: [Lémure](hd_monsters_lemure.md)
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- Medium fiend (devil), lawful evil
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- **Armor Class** 7
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- **Hit Points** 13 (3d8)
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- **Speed** 15 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|10 (+0)| 5 (-3)|11 (+0)| 1 (-5)|11 (+0)| 3 (-4)|
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- **Senses** darkvision 120 ft., passive Perception 10
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- **Languages** understands Infernal but can't speak
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- **Challenge** 0 (10 XP)
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- **Damage Immunities** fire, poison
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- **Damage Resistances** cold
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- **Condition Immunities** charmed, frightened, poisoned
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## Special Features
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**_Devil's Sight_**. Magical darkness doesn't impede the lemure's darkvision.
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**_Hellish Rejuvenation_**. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a _[bless](srd_spells_bless.md)_ spell cast on that creature or its remains are sprinkled with holy water.
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## Actions
|
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**_Fist_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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_Hit_: 2 (1d4) bludgeoning damage.
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