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AideDeJeu/Data/HD/srd_spells_continual_flame.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Continual Flame
AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)'
Type: evocation
Level: 2
CastingTime: 1 action
Range: Touch
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard
Family: SpellVO
Source: (SRD p130)
Id: spells_vo.md#continual-flame
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Continual Flame
Markdown: >+
# <!--Name-->Continual Flame<!--/Name-->
- MDR: <!--AltName-->[Flamme éternelle](hd_spells_flamme_eternelle.md)<!--/AltName-->
- Source: <!--Source-->(SRD p130)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (ruby dust worth 50 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Cleric, Wizard<!--/Classes-->
### Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)'
Source: (SRD p130)
Level: 2
Type: evocation
CastingTime: 1 action
Range: Touch
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard
AttributesDictionary: >+
Name: Continual Flame
Markdown: >+
# <!--Name-->Continual Flame<!--/Name-->
- MDR: <!--AltName-->[Flamme éternelle](hd_spells_flamme_eternelle.md)<!--/AltName-->
- Source: <!--Source-->(SRD p130)<!--/Source-->
-  <!--Level-->2<!--/Level-->nd-level <!--Type-->evocation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->Touch<!--/Range-->
- **Components :** <!--Components-->V, S, M (ruby dust worth 50 gp, which the spell consumes)<!--/Components-->
- **Duration :** <!--Duration-->Until dispelled<!--/Duration-->
- Classes: <!--Classes-->Cleric, Wizard<!--/Classes-->
### Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.
AltName: '[Flamme éternelle](hd_spells_flamme_eternelle.md)'
Source: (SRD p130)
Level: 2
Type: evocation
CastingTime: 1 action
Range: Touch
Components: V, S, M (ruby dust worth 50 gp, which the spell consumes)
Duration: Until dispelled
Classes: Cleric, Wizard
---
> [Spells (SRD p)](srd_spells.md)
---
# Continual Flame
- MDR: [Flamme éternelle](hd_spells_flamme_eternelle.md)
- Source: (SRD p130)
-  2nd-level evocation
- **Casting Time :** 1 action
- **Range :** Touch
- **Components :** V, S, M (ruby dust worth 50 gp, which the spell consumes)
- **Duration :** Until dispelled
- Classes: Cleric, Wizard
### Description
A flame, equivalent in brightness to a torch, springs forth from an object that you touch. The effect looks like a regular flame, but it creates no heat and doesn't use oxygen. A continual flame can be covered or hidden but not smothered or quenched.