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AideDeJeu/Data/HD/srd_spells_freedom_of_movement.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

4.3 KiB

Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes AttributesDictionary
Freedom of Movement [Liberté de mouvement](hd_spells_liberte_de_mouvement.md) abjuration 4 1 action Touch V, S, M (a leather strap, bound around the arm or a similar appendage) 1 hour Bard, Cleric, Druid, Ranger SpellVO (SRD p147) spells_vo.md#freedom-of-movement spells_vo.md#spells-srd-p Spells (SRD p) 1
Name Markdown AltName Source Level Type CastingTime Range Components Duration Classes
Freedom of Movement # <!--Name-->Freedom of Movement<!--/Name--> - MDR: <!--AltName-->[Liberté de mouvement](hd_spells_liberte_de_mouvement.md)<!--/AltName--> - Source: <!--Source-->(SRD p147)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->abjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (a leather strap, bound around the arm or a similar appendage)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Druid, Ranger<!--/Classes--> ### Description You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks. [Liberté de mouvement](hd_spells_liberte_de_mouvement.md) (SRD p147) 4 abjuration 1 action Touch V, S, M (a leather strap, bound around the arm or a similar appendage) 1 hour Bard, Cleric, Druid, Ranger
Name: Freedom of Movement Markdown: >+ # <!--Name-->Freedom of Movement<!--/Name--> - MDR: <!--AltName-->[Liberté de mouvement](hd_spells_liberte_de_mouvement.md)<!--/AltName--> - Source: <!--Source-->(SRD p147)<!--/Source--> -  <!--Level-->4<!--/Level-->th-level <!--Type-->abjuration<!--/Type--> - **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime--> - **Range :** <!--Range-->Touch<!--/Range--> - **Components :** <!--Components-->V, S, M (a leather strap, bound around the arm or a similar appendage)<!--/Components--> - **Duration :** <!--Duration-->1 hour<!--/Duration--> - Classes: <!--Classes-->Bard, Cleric, Druid, Ranger<!--/Classes--> ### Description You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained. The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks. AltName: '[Liberté de mouvement](hd_spells_liberte_de_mouvement.md)' Source: (SRD p147) Level: 4 Type: abjuration CastingTime: 1 action Range: Touch Components: V, S, M (a leather strap, bound around the arm or a similar appendage) Duration: 1 hour Classes: Bard, Cleric, Druid, Ranger

 Spells (SRD p)


Freedom of Movement

  • MDR: Liberté de mouvement
  • Source: (SRD p147)
  •  4th-level abjuration
  • Casting Time : 1 action
  • Range : Touch
  • Components : V, S, M (a leather strap, bound around the arm or a similar appendage)
  • Duration : 1 hour
  • Classes: Bard, Cleric, Druid, Ranger

Description

You touch a willing creature. For the duration, the target's movement is unaffected by difficult terrain, and spells and other magical effects can neither reduce the target's speed nor cause the target to be paralyzed or restrained.

The target can also spend 5 feet of movement to automatically escape from nonmagical restraints, such as manacles or a creature that has it grappled. Finally, being underwater imposes no penalties on the target's movement or attacks.