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AideDeJeu/Data/HD/srd_spells_phantasmal_killer.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Phantasmal Killer
AltName: '[Assassin imaginaire](hd_spells_assassin_imaginaire.md)'
Type: illusion
Level: 4
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Wizard
Family: SpellVO
Source: (SRD p167)
Id: spells_vo.md#phantasmal-killer
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Phantasmal Killer
Markdown: >+
# <!--Name-->Phantasmal Killer<!--/Name-->
- MDR: <!--AltName-->[Assassin imaginaire](hd_spells_assassin_imaginaire.md)<!--/AltName-->
- Source: <!--Source-->(SRD p167)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->
### Description
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
AltName: '[Assassin imaginaire](hd_spells_assassin_imaginaire.md)'
Source: (SRD p167)
Level: 4
Type: illusion
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Wizard
AttributesDictionary: >+
Name: Phantasmal Killer
Markdown: >+
# <!--Name-->Phantasmal Killer<!--/Name-->
- MDR: <!--AltName-->[Assassin imaginaire](hd_spells_assassin_imaginaire.md)<!--/AltName-->
- Source: <!--Source-->(SRD p167)<!--/Source-->
-  <!--Level-->4<!--/Level-->th-level <!--Type-->illusion<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->120 feet<!--/Range-->
- **Components :** <!--Components-->V, S<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Wizard<!--/Classes-->
### Description
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.
AltName: '[Assassin imaginaire](hd_spells_assassin_imaginaire.md)'
Source: (SRD p167)
Level: 4
Type: illusion
CastingTime: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Classes: Wizard
---
> [Spells (SRD p)](srd_spells.md)
---
# Phantasmal Killer
- MDR: [Assassin imaginaire](hd_spells_assassin_imaginaire.md)
- Source: (SRD p167)
-  4th-level illusion
- **Casting Time :** 1 action
- **Range :** 120 feet
- **Components :** V, S
- **Duration :** Concentration, up to 1 minute
- Classes: Wizard
### Description
You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a Wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the end of each of the target's turns before the spell ends, the target must succeed on a Wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.
**_At Higher Levels_**. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.