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169 lines
4.7 KiB
Markdown
169 lines
4.7 KiB
Markdown
---
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!SpellItem
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Name: Sleet Storm
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AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
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Type: conjuration
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Level: 3
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CastingTime: 1 action
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Range: 150 feet
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Components: V, S, M (a pinch of dust and a few drops of water)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Sorcerer, Wizard
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Family: SpellVO
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Source: (SRD p180)
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Id: spells_vo.md#sleet-storm
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ParentLink: spells_vo.md#spells-srd-p
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ParentName: Spells (SRD p)
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NameLevel: 1
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Attributes:
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Name: Sleet Storm
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Markdown: >+
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# <!--Name-->Sleet Storm<!--/Name-->
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- MDR: <!--AltName-->[Tempête de neige](hd_spells_tempete_de_neige.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p180)<!--/Source-->
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- <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->150 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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### Description
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Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
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The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
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If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
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AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
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Source: (SRD p180)
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Level: 3
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Type: conjuration
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CastingTime: 1 action
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Range: 150 feet
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Components: V, S, M (a pinch of dust and a few drops of water)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Sorcerer, Wizard
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AttributesDictionary: >+
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Name: Sleet Storm
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Markdown: >+
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# <!--Name-->Sleet Storm<!--/Name-->
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- MDR: <!--AltName-->[Tempête de neige](hd_spells_tempete_de_neige.md)<!--/AltName-->
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- Source: <!--Source-->(SRD p180)<!--/Source-->
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- <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
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- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
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- **Range :** <!--Range-->150 feet<!--/Range-->
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- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
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- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
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- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
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### Description
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Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
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The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
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If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
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AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
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Source: (SRD p180)
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Level: 3
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Type: conjuration
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CastingTime: 1 action
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Range: 150 feet
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Components: V, S, M (a pinch of dust and a few drops of water)
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Duration: Concentration, up to 1 minute
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Classes: Druid, Sorcerer, Wizard
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---
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> [Spells (SRD p)](srd_spells.md)
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---
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# Sleet Storm
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- MDR: [Tempête de neige](hd_spells_tempete_de_neige.md)
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- Source: (SRD p180)
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- 3th-level conjuration
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- **Casting Time :** 1 action
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- **Range :** 150 feet
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- **Components :** V, S, M (a pinch of dust and a few drops of water)
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- **Duration :** Concentration, up to 1 minute
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- Classes: Druid, Sorcerer, Wizard
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### Description
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Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
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The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
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If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
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