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AideDeJeu/Data/HD/srd_spells_sleet_storm.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Sleet Storm
AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
Type: conjuration
Level: 3
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Concentration, up to 1 minute
Classes: Druid, Sorcerer, Wizard
Family: SpellVO
Source: (SRD p180)
Id: spells_vo.md#sleet-storm
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Sleet Storm
Markdown: >+
# <!--Name-->Sleet Storm<!--/Name-->
- MDR: <!--AltName-->[Tempête de neige](hd_spells_tempete_de_neige.md)<!--/AltName-->
- Source: <!--Source-->(SRD p180)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
### Description
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
Source: (SRD p180)
Level: 3
Type: conjuration
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Concentration, up to 1 minute
Classes: Druid, Sorcerer, Wizard
AttributesDictionary: >+
Name: Sleet Storm
Markdown: >+
# <!--Name-->Sleet Storm<!--/Name-->
- MDR: <!--AltName-->[Tempête de neige](hd_spells_tempete_de_neige.md)<!--/AltName-->
- Source: <!--Source-->(SRD p180)<!--/Source-->
-  <!--Level-->3<!--/Level-->th-level <!--Type-->conjuration<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 action<!--/CastingTime-->
- **Range :** <!--Range-->150 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (a pinch of dust and a few drops of water)<!--/Components-->
- **Duration :** <!--Duration-->Concentration, up to 1 minute<!--/Duration-->
- Classes: <!--Classes-->Druid, Sorcerer, Wizard<!--/Classes-->
### Description
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.
AltName: '[Tempête de neige](hd_spells_tempete_de_neige.md)'
Source: (SRD p180)
Level: 3
Type: conjuration
CastingTime: 1 action
Range: 150 feet
Components: V, S, M (a pinch of dust and a few drops of water)
Duration: Concentration, up to 1 minute
Classes: Druid, Sorcerer, Wizard
---
> [Spells (SRD p)](srd_spells.md)
---
# Sleet Storm
- MDR: [Tempête de neige](hd_spells_tempete_de_neige.md)
- Source: (SRD p180)
-  3th-level conjuration
- **Casting Time :** 1 action
- **Range :** 150 feet
- **Components :** V, S, M (a pinch of dust and a few drops of water)
- **Duration :** Concentration, up to 1 minute
- Classes: Druid, Sorcerer, Wizard
### Description
Until the spell ends, freezing rain and sleet fall in a 20-foot-tall cylinder with a 40-foot radius centered on a point you choose within range. The area is heavily obscured, and exposed flames in the area are doused.
The ground in the area is covered with slick ice, making it difficult terrain. When a creature enters the spell's area for the first time on a turn or starts its turn there, it must make a Dexterity saving throw. On a failed save, it falls prone.
If a creature is concentrating in the spell's area, the creature must make a successful Constitution saving throw against your spell save DC or lose concentration.