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AideDeJeu/Data/HD/srd_spells_wind_walk.md
Yan Maniez 8d5d337626 Classe
2019-04-19 16:06:41 +02:00

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---
!SpellItem
Name: Wind Walk
AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)'
Type: transmutation
Level: 6
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Classes: Druid
Family: SpellVO
Source: (SRD p192)
Id: spells_vo.md#wind-walk
ParentLink: spells_vo.md#spells-srd-p
ParentName: Spells (SRD p)
NameLevel: 1
Attributes:
Name: Wind Walk
Markdown: >+
# <!--Name-->Wind Walk<!--/Name-->
- MDR: <!--AltName-->[Marche sur le vent](hd_spells_marche_sur_le_vent.md)<!--/AltName-->
- Source: <!--Source-->(SRD p192)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (fire and holy water)<!--/Components-->
- **Duration :** <!--Duration-->8 hours<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)'
Source: (SRD p192)
Level: 6
Type: transmutation
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Classes: Druid
AttributesDictionary: >+
Name: Wind Walk
Markdown: >+
# <!--Name-->Wind Walk<!--/Name-->
- MDR: <!--AltName-->[Marche sur le vent](hd_spells_marche_sur_le_vent.md)<!--/AltName-->
- Source: <!--Source-->(SRD p192)<!--/Source-->
-  <!--Level-->6<!--/Level-->th-level <!--Type-->transmutation<!--/Type-->
- **Casting Time :** <!--CastingTime-->1 minute<!--/CastingTime-->
- **Range :** <!--Range-->30 feet<!--/Range-->
- **Components :** <!--Components-->V, S, M (fire and holy water)<!--/Components-->
- **Duration :** <!--Duration-->8 hours<!--/Duration-->
- Classes: <!--Classes-->Druid<!--/Classes-->
### Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.
AltName: '[Marche sur le vent](hd_spells_marche_sur_le_vent.md)'
Source: (SRD p192)
Level: 6
Type: transmutation
CastingTime: 1 minute
Range: 30 feet
Components: V, S, M (fire and holy water)
Duration: 8 hours
Classes: Druid
---
> [Spells (SRD p)](srd_spells.md)
---
# Wind Walk
- MDR: [Marche sur le vent](hd_spells_marche_sur_le_vent.md)
- Source: (SRD p192)
-  6th-level transmutation
- **Casting Time :** 1 minute
- **Range :** 30 feet
- **Components :** V, S, M (fire and holy water)
- **Duration :** 8 hours
- Classes: Druid
### Description
You and up to ten willing creatures you can see within range assume a gaseous form for the duration, appearing as wisps of cloud. While in this cloud form, a creature has a flying speed of 300 feet and has resistance to damage from nonmagical weapons. The only actions a creature can take in this form are the Dash action or to revert to its normal form. Reverting takes 1 minute, during which time a creature is incapacitated and can't move. Until the spell ends, a creature can revert to cloud form, which also requires the 1-minute transformation.
If a creature is in cloud form and flying when the effect ends, the creature descends 60 feet per round for 1 minute until it lands, which it does safely. If it can't land after 1 minute, the creature falls the remaining distance.