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AideDeJeu/Data/HD/srd_monsters_shadow.md
2019-05-05 20:13:54 +02:00

1.5 KiB

 Monsters, NPC and Animals


Shadow

  • CEO: Ombre
  •  Medium undead, chaotic evil
  • Armor Class 12
  • Hit Points 16 (3d8 + 3)
  • Speed 40 ft.
STR DEX CON INT WIS CHA
6 (-2) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 8 (-1)
  • Skills Stealth +4 (+6 in dim light or darkness)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages -
  • Challenge 1/2 (100 XP)
  • Damage Immunities necrotic, poison
  • Damage Resistances acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Vulnerabilities radiant
  • Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Special Features

Amorphous. The shadow can move through a space as narrow as 1 inch wide without squeezing.

Shadow Stealth. While in dim light or darkness, the shadow can take the Hide action as a bonus action.

Sunlight Weakness. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.

Actions

Strength Drain. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.