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			259 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			259 lines
		
	
	
	
		
			7.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterItem
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| Family: MonsterVO
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| Type: monstrosity
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| Size: Medium
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| Alignment: unaligned
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| ArmorClass: 14 (natural armor)
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| HitPoints: 27 (5d8 + 5)
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| Speed: 40 ft
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| Strength: 13 (+1)
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| Dexterity: 12 (+1)
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| Constitution: 13 (+1)
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| Intelligence: ' 2 (-4)'
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| Wisdom: 13 (+1)
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| Charisma: ' 6 (-2)'
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| Senses: darkvision 60 ft., passive Perception 11
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| Languages: '-'
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| Challenge: 1/2 (100 XP)
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| Id: monsters_vo.md#rust-monster
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Rust Monster
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Oxydeur](hd_monsters_oxydeur.md)'
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| Attributes:
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|   Name: Rust Monster
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|   Markdown: >+
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|     # <!--Name-->Rust Monster<!--/Name-->
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| 
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| 
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|     - CEO: <!--AltName-->[Oxydeur](hd_monsters_oxydeur.md)<!--/AltName-->
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| 
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|     -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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| 
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|     - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
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| 
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|     - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
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| 
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|     - **Speed** <!--Speed-->40 ft<!--/Speed-->
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| 
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| 
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|     |STR|DEX|CON|INT|WIS|CHA|
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| 
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|     |---|---|---|---|---|---|
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| 
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|     |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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| 
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| 
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|     - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
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| 
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|     - **Languages** <!--Languages-->-<!--/Languages-->
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| 
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|     - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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| 
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| 
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|     ## Special Features
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| 
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| 
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|     **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
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| 
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| 
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|     **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
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| 
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| 
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|     ## Actions
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| 
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| 
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|     **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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| 
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| 
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|     _Hit_: 5 (1d8 + 1) piercing damage.
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| 
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| 
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|     **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
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| 
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|   AltName: '[Oxydeur](hd_monsters_oxydeur.md)'
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|   Size: Medium
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|   Type: monstrosity
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|   Alignment: unaligned
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|   ArmorClass: 14 (natural armor)
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|   HitPoints: 27 (5d8 + 5)
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|   Speed: 40 ft
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|   Strength: 13 (+1)
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|   Dexterity: 12 (+1)
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|   Constitution: 13 (+1)
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|   Intelligence: ' 2 (-4)'
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|   Wisdom: 13 (+1)
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|   Charisma: ' 6 (-2)'
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|   Senses: darkvision 60 ft., passive Perception 11
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|   Languages: '-'
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|   Challenge: 1/2 (100 XP)
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| AttributesDictionary: >+
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|   Name: Rust Monster
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| 
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|   Markdown: >+
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| 
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|     # <!--Name-->Rust Monster<!--/Name-->
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| 
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| 
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| 
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| 
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| 
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|     - CEO: <!--AltName-->[Oxydeur](hd_monsters_oxydeur.md)<!--/AltName-->
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| 
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| 
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| 
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|     -  <!--Size-->Medium<!--/Size--> <!--Type-->monstrosity<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment-->
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| 
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| 
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| 
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|     - **Armor Class** <!--ArmorClass-->14 (natural armor)<!--/ArmorClass-->
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| 
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| 
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| 
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|     - **Hit Points** <!--HitPoints-->27 (5d8 + 5)<!--/HitPoints-->
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| 
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| 
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| 
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|     - **Speed** <!--Speed-->40 ft<!--/Speed-->
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| 
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| 
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| 
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| 
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| 
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|     |STR|DEX|CON|INT|WIS|CHA|
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| 
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| 
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| 
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|     |---|---|---|---|---|---|
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| 
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| 
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| 
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|     |<!--Strength-->13 (+1)<!--/Strength-->|<!--Dexterity-->12 (+1)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 2 (-4)<!--/Intelligence-->|<!--Wisdom-->13 (+1)<!--/Wisdom-->|<!--Charisma--> 6 (-2)<!--/Charisma-->|
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| 
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| 
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| 
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| 
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| 
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|     - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 11<!--/Senses-->
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| 
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| 
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| 
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|     - **Languages** <!--Languages-->-<!--/Languages-->
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| 
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| 
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| 
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|     - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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| 
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| 
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| 
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| 
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| 
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|     ## Special Features
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| 
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| 
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| 
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| 
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| 
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|     **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
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| 
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| 
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| 
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| 
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| 
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|     **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
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| 
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| 
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| 
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| 
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| 
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|     ## Actions
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| 
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| 
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| 
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| 
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| 
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|     **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
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| 
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| 
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| 
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| 
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| 
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|     _Hit_: 5 (1d8 + 1) piercing damage.
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| 
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| 
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| 
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| 
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| 
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|     **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
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| 
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| 
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| 
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|   AltName: '[Oxydeur](hd_monsters_oxydeur.md)'
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| 
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|   Size: Medium
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| 
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|   Type: monstrosity
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| 
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|   Alignment: unaligned
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| 
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|   ArmorClass: 14 (natural armor)
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| 
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|   HitPoints: 27 (5d8 + 5)
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| 
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|   Speed: 40 ft
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| 
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|   Strength: 13 (+1)
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| 
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|   Dexterity: 12 (+1)
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| 
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|   Constitution: 13 (+1)
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| 
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|   Intelligence: ' 2 (-4)'
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| 
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|   Wisdom: 13 (+1)
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| 
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|   Charisma: ' 6 (-2)'
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| 
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|   Senses: darkvision 60 ft., passive Perception 11
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| 
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|   Languages: '-'
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| 
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|   Challenge: 1/2 (100 XP)
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| 
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Rust Monster
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| 
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| - CEO: [Oxydeur](hd_monsters_oxydeur.md)
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| -  Medium monstrosity, unaligned
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| - **Armor Class** 14 (natural armor)
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| - **Hit Points** 27 (5d8 + 5)
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| - **Speed** 40 ft
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |13 (+1)|12 (+1)|13 (+1)| 2 (-4)|13 (+1)| 6 (-2)|
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| 
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| - **Senses** darkvision 60 ft., passive Perception 11
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| - **Languages** -
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| - **Challenge** 1/2 (100 XP)
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| 
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| ## Special Features
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| 
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| **_Iron Scent_**. The rust monster can pinpoint, by scent, the location of ferrous metal within 30 feet of it.
 | ||
| 
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| **_Rust Metal_**. Any nonmagical weapon made of metal that hits the rust monster corrodes. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the rust monster is destroyed after dealing damage.
 | ||
| 
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| ## Actions
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| 
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| **_Bite_**. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
 | ||
| 
 | ||
| _Hit_: 5 (1d8 + 1) piercing damage.
 | ||
| 
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| **_Antennae_**. The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object touched is either metal armor or a metal shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. Armor reduced to an AC of 10 or a shield that drops to a +0 bonus is destroyed. If the object touched is a held metal weapon, it rusts as described in the Rust Metal trait.
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| 
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