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AideDeJeu/Data/HD/srd_monsters_scorpion.md
2019-04-14 20:42:13 +02:00

4.6 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO beast Tiny unaligned 11 (natural armor) 1 (1d4 - 1) 10 ft. 2 (-4) 11 (+0) 8 (-1) 1 (-5) 8 (-1) 2 (-4) blindsight 10 ft., passive Perception 9 - 0 (10 XP) monsters_vo.md#scorpion monsters_vo.md#monsters-npc-and-animals Scorpion Monsters, NPC and Animals 1 [Scorpion](hd_monsters_scorpion.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge
Scorpion # <!--Name-->Scorpion<!--/Name--> - CEO: <!--AltName-->[Scorpion](hd_monsters_scorpion.md)<!--/AltName--> -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->| - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 9<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge--> ## Special Features **_Sting_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. _Hit_: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. [Scorpion](hd_monsters_scorpion.md) Tiny beast unaligned 11 (natural armor) 1 (1d4 - 1) 10 ft. 2 (-4) 11 (+0) 8 (-1) 1 (-5) 8 (-1) 2 (-4) blindsight 10 ft., passive Perception 9 - 0 (10 XP)
Name: Scorpion Markdown: >+ # <!--Name-->Scorpion<!--/Name--> - CEO: <!--AltName-->[Scorpion](hd_monsters_scorpion.md)<!--/AltName--> -  <!--Size-->Tiny<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->11 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->1 (1d4 - 1)<!--/HitPoints--> - **Speed** <!--Speed-->10 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength--> 2 (-4)<!--/Strength-->|<!--Dexterity-->11 (+0)<!--/Dexterity-->|<!--Constitution--> 8 (-1)<!--/Constitution-->|<!--Intelligence--> 1 (-5)<!--/Intelligence-->|<!--Wisdom--> 8 (-1)<!--/Wisdom-->|<!--Charisma--> 2 (-4)<!--/Charisma-->| - **Senses** <!--Senses-->blindsight 10 ft., passive Perception 9<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->0 (10 XP)<!--/Challenge--> ## Special Features **_Sting_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. _Hit_: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one. AltName: '[Scorpion](hd_monsters_scorpion.md)' Size: Tiny Type: beast Alignment: unaligned ArmorClass: 11 (natural armor) HitPoints: 1 (1d4 - 1) Speed: 10 ft. Strength: ' 2 (-4)' Dexterity: 11 (+0) Constitution: ' 8 (-1)' Intelligence: ' 1 (-5)' Wisdom: ' 8 (-1)' Charisma: ' 2 (-4)' Senses: blindsight 10 ft., passive Perception 9 Languages: '-' Challenge: 0 (10 XP)

 Monsters, NPC and Animals


Scorpion

  • CEO: Scorpion
  •  Tiny beast, unaligned
  • Armor Class 11 (natural armor)
  • Hit Points 1 (1d4 - 1)
  • Speed 10 ft.
STR DEX CON INT WIS CHA
2 (-4) 11 (+0) 8 (-1) 1 (-5) 8 (-1) 2 (-4)
  • Senses blindsight 10 ft., passive Perception 9
  • Languages -
  • Challenge 0 (10 XP)

Special Features

Sting. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.

Hit: 1 piercing damage, and the target must make a DC 9 Constitution saving throw, taking 4 (1d8) poison damage on a failed save, or half as much damage on a successful one.