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AideDeJeu/Data/HD/srd_monsters_treant.md
2019-04-14 20:42:13 +02:00

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Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma DamageResistances Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes AttributesDictionary
MonsterVO plant Huge chaotic good 16 (natural armor) 138 (12d12 + 60) 30 ft. 23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1) bludgeoning, piercing passive Perception 13 Common, Druidic, Elvish, Sylvan 9 (5000 XP) monsters_vo.md#treant monsters_vo.md#monsters-npc-and-animals Treant Monsters, NPC and Animals 1 [Sylvanien](hd_monsters_sylvanien.md)
Name Markdown AltName Size Type Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge DamageResistances
Treant # <!--Name-->Treant<!--/Name--> - CEO: <!--AltName-->[Sylvanien](hd_monsters_sylvanien.md)<!--/AltName--> -  <!--Size-->Huge<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->138 (12d12 + 60)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->Common, Druidic, Elvish, Sylvan<!--/Languages--> - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge--> - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing<!--/DamageResistances--> - **Damage Vulnerabilities** fire ## Special Features **_False Appearance_**. While the treant remains motionless, it is indistinguishable from a normal tree. **_Siege Monster_**. The treant deals double damage to objects and structures. ## Actions **_Multiattack_**. The treant makes two slam attacks. **_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. _Hit_: 16 (3d6 + 6) bludgeoning damage. **_Rock_**. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. _Hit_: 28 (4d10 + 6) bludgeoning damage. **_Animate Trees (1/Day)_**. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. [Sylvanien](hd_monsters_sylvanien.md) Huge plant chaotic good 16 (natural armor) 138 (12d12 + 60) 30 ft. 23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1) passive Perception 13 Common, Druidic, Elvish, Sylvan 9 (5000 XP) bludgeoning, piercing
Name: Treant Markdown: >+ # <!--Name-->Treant<!--/Name--> - CEO: <!--AltName-->[Sylvanien](hd_monsters_sylvanien.md)<!--/AltName--> -  <!--Size-->Huge<!--/Size--> <!--Type-->plant<!--/Type-->, <!--Alignment-->chaotic good<!--/Alignment--> - **Armor Class** <!--ArmorClass-->16 (natural armor)<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->138 (12d12 + 60)<!--/HitPoints--> - **Speed** <!--Speed-->30 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->23 (+6)<!--/Strength-->|<!--Dexterity--> 8 (-1)<!--/Dexterity-->|<!--Constitution-->21 (+5)<!--/Constitution-->|<!--Intelligence-->12 (+1)<!--/Intelligence-->|<!--Wisdom-->16 (+3)<!--/Wisdom-->|<!--Charisma-->12 (+1)<!--/Charisma-->| - **Senses** <!--Senses-->passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->Common, Druidic, Elvish, Sylvan<!--/Languages--> - **Challenge** <!--Challenge-->9 (5000 XP)<!--/Challenge--> - **Damage Resistances** <!--DamageResistances-->bludgeoning, piercing<!--/DamageResistances--> - **Damage Vulnerabilities** fire ## Special Features **_False Appearance_**. While the treant remains motionless, it is indistinguishable from a normal tree. **_Siege Monster_**. The treant deals double damage to objects and structures. ## Actions **_Multiattack_**. The treant makes two slam attacks. **_Slam_**. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. _Hit_: 16 (3d6 + 6) bludgeoning damage. **_Rock_**. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target. _Hit_: 28 (4d10 + 6) bludgeoning damage. **_Animate Trees (1/Day)_**. The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible. AltName: '[Sylvanien](hd_monsters_sylvanien.md)' Size: Huge Type: plant Alignment: chaotic good ArmorClass: 16 (natural armor) HitPoints: 138 (12d12 + 60) Speed: 30 ft. Strength: 23 (+6) Dexterity: ' 8 (-1)' Constitution: 21 (+5) Intelligence: 12 (+1) Wisdom: 16 (+3) Charisma: 12 (+1) Senses: passive Perception 13 Languages: Common, Druidic, Elvish, Sylvan Challenge: 9 (5000 XP) DamageResistances: bludgeoning, piercing

 Monsters, NPC and Animals


Treant

  • CEO: Sylvanien
  •  Huge plant, chaotic good
  • Armor Class 16 (natural armor)
  • Hit Points 138 (12d12 + 60)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 21 (+5) 12 (+1) 16 (+3) 12 (+1)
  • Senses passive Perception 13
  • Languages Common, Druidic, Elvish, Sylvan
  • Challenge 9 (5000 XP)
  • Damage Resistances bludgeoning, piercing
  • Damage Vulnerabilities fire

Special Features

False Appearance. While the treant remains motionless, it is indistinguishable from a normal tree.

Siege Monster. The treant deals double damage to objects and structures.

Actions

Multiattack. The treant makes two slam attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

Hit: 16 (3d6 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +10 to hit, range 60/180 ft., one target.

Hit: 28 (4d10 + 6) bludgeoning damage.

Animate Trees (1/Day). The treant magically animates one or two trees it can see within 60 feet of it. These trees have the same statistics as a treant, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of the treant. The tree remains animate for 1 day or until it dies; until the treant dies or is more than 120 feet from the tree; or until the treant takes a bonus action to turn it back into an inanimate tree. The tree then takes root if possible.