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AideDeJeu/Data/HD/srd_monsters_dretch.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.4 KiB

 Monsters, NPC and Animals


Dretch

  • Alias: Dretch
  •  Small fiend (demon), chaotic evil
  • Armor Class 11 (natural armor)
  • Hit Points 18 (4d6 + 4)
  • Speed 20 ft.
STR DEX CON INT WIS CHA
11 (+0) 11 (+0) 12 (+1) 5 (-3) 8 (-1) 3 (-4)
  • Senses darkvision 60 ft., passive Perception 9
  • Languages Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)
  • Challenge 1/4 (50 XP)
  • Damage Immunities poison
  • Damage Resistances cold, fire, lightning
  • Condition Immunities poisoned

Special Features

Multiattack. The dretch makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 3 (1d6) piercing damage.

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 5 (2d4) slashing damage.

Fetid Cloud (1/Day). A 10-foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can't take reactions.