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AideDeJeu/Data/HD/srd_monsters_dust_mephit.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.6 KiB

 Monsters, NPC and Animals


Dust Mephit

  • Alias: Méphite de poussière
  •  Small elemental, neutral evil
  • Armor Class 12
  • Hit Points 17 (5d6)
  • Speed 30 ft., fly 30 ft.
STR DEX CON INT WIS CHA
5 (-3) 14 (+2) 10 (+0) 9 (-1) 11 (+0) 10 (+0)
  • Skills Perception +2, Stealth +4
  • Senses darkvision 60 ft., passive Perception 12
  • Languages Auran, Terran
  • Challenge 1/2 (100 XP)
  • Damage Immunities poison
  • Damage Vulnerabilities fire
  • Condition Immunities poisoned

Special Features

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.

Hit: 4 (1d4 + 2) slashing damage.

Blinding Breath (Recharge 6). The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.