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AideDeJeu/Data/HD/srd_spells_spiritual_weapon.md
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---
!Spell
Family: SpellVO
Level: 2
Type: evocation
CastingTime: 1 bonus action
Range: 60 feet
Components: V, S
Duration: 1 minute
Classes: Cleric
Id: spells_vo.md#spiritual-weapon
ParentLink: spells_vo.md#spells-srd-p
Name: Spiritual Weapon
ParentName: Spells (SRD p)
NameLevel: 1
AltName: '[Arme spirituelle](hd_spells_arme_spirituelle.md)'
Source: (SRD p182)
Attributes: {}
---
> [Spells (SRD p)](srd_spells.md)
---
# Spiritual Weapon
- MDR: [Arme spirituelle](hd_spells_arme_spirituelle.md)
- Source: (SRD p182)
-  2nd-level evocation
- **Casting Time :** 1 bonus action
- **Range :** 60 feet
- **Components :** V, S
- **Duration :** 1 minute
- Classes: Cleric
### Description
You create a floating, spectral weapon within range that lasts for the duration or until you cast this spell again. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon. On a hit, the target takes force damage equal to 1d8 + your spellcasting ability modifier.
As a bonus action on your turn, you can move the weapon up to 20 feet and repeat the attack against a creature within 5 feet of it.
The weapon can take whatever form you choose. Clerics of deities who are associated with a particular weapon (as St. Cuthbert is known for his mace and Thor for his hammer) make this spell's effect resemble that weapon.
**_At Higher Levels_**. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for every two slot levels above the 2nd.