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			310 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			310 lines
		
	
	
	
		
			8.4 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterItem
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| Family: MonsterVO
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| Type: undead
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| Size: Medium
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| Alignment: chaotic evil
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| ArmorClass: 12
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| HitPoints: 16 (3d8 + 3)
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| Speed: 40 ft.
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| Strength: ' 6 (-2)'
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| Dexterity: 14 (+2)
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| Constitution: 13 (+1)
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| Intelligence: ' 6 (-2)'
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| Wisdom: 10 (+0)
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| Charisma: ' 8 (-1)'
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| Skills: Stealth +4 (+6 in dim light or darkness)
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| DamageImmunities: necrotic, poison
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| ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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| DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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| Senses: darkvision 60 ft., passive Perception 10
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| Languages: '-'
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| Challenge: 1/2 (100 XP)
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| Id: monsters_vo.md#shadow
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Shadow
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Ombre](hd_monsters_ombre.md)'
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| Attributes:
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|   Name: Shadow
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|   Markdown: >+
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|     # <!--Name-->Shadow<!--/Name-->
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| 
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| 
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|     - CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName-->
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| 
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|     -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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| 
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|     - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
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| 
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|     - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
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| 
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|     - **Speed** <!--Speed-->40 ft.<!--/Speed-->
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| 
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| 
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|     |STR|DEX|CON|INT|WIS|CHA|
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| 
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|     |---|---|---|---|---|---|
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| 
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|     |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
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| 
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| 
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|     - **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
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| 
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|     - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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| 
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|     - **Languages** <!--Languages-->-<!--/Languages-->
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| 
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|     - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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| 
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|     - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
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| 
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|     - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
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| 
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|     - **Damage Vulnerabilities** radiant
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| 
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|     - **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->
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| 
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| 
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|     ## Special Features
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| 
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| 
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|     **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
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| 
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| 
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|     **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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| 
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| 
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|     **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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| 
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| 
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|     ## Actions
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| 
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| 
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|     **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
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| 
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| 
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|     _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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| 
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|   AltName: '[Ombre](hd_monsters_ombre.md)'
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|   Size: Medium
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|   Type: undead
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|   Alignment: chaotic evil
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|   ArmorClass: 12
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|   HitPoints: 16 (3d8 + 3)
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|   Speed: 40 ft.
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|   Strength: ' 6 (-2)'
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|   Dexterity: 14 (+2)
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|   Constitution: 13 (+1)
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|   Intelligence: ' 6 (-2)'
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|   Wisdom: 10 (+0)
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|   Charisma: ' 8 (-1)'
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|   Skills: Stealth +4 (+6 in dim light or darkness)
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|   Senses: darkvision 60 ft., passive Perception 10
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|   Languages: '-'
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|   Challenge: 1/2 (100 XP)
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|   DamageImmunities: necrotic, poison
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|   DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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|   ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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| AttributesDictionary: >+
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|   Name: Shadow
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| 
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|   Markdown: >+
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| 
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|     # <!--Name-->Shadow<!--/Name-->
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| 
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| 
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| 
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| 
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| 
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|     - CEO: <!--AltName-->[Ombre](hd_monsters_ombre.md)<!--/AltName-->
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| 
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| 
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| 
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|     -  <!--Size-->Medium<!--/Size--> <!--Type-->undead<!--/Type-->, <!--Alignment-->chaotic evil<!--/Alignment-->
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| 
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| 
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| 
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|     - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass-->
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| 
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| 
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| 
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|     - **Hit Points** <!--HitPoints-->16 (3d8 + 3)<!--/HitPoints-->
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| 
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| 
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| 
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|     - **Speed** <!--Speed-->40 ft.<!--/Speed-->
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| 
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| 
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| 
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| 
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| 
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|     |STR|DEX|CON|INT|WIS|CHA|
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| 
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| 
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| 
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|     |---|---|---|---|---|---|
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| 
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| 
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| 
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|     |<!--Strength--> 6 (-2)<!--/Strength-->|<!--Dexterity-->14 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 6 (-2)<!--/Intelligence-->|<!--Wisdom-->10 (+0)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->|
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| 
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| 
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| 
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| 
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| 
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|     - **Skills** <!--Skills-->Stealth +4 (+6 in dim light or darkness)<!--/Skills-->
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| 
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| 
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| 
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|     - **Senses** <!--Senses-->darkvision 60 ft., passive Perception 10<!--/Senses-->
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| 
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| 
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| 
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|     - **Languages** <!--Languages-->-<!--/Languages-->
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| 
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| 
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| 
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|     - **Challenge** <!--Challenge-->1/2 (100 XP)<!--/Challenge-->
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| 
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| 
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| 
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|     - **Damage Immunities** <!--DamageImmunities-->necrotic, poison<!--/DamageImmunities-->
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| 
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| 
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| 
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|     - **Damage Resistances** <!--DamageResistances-->acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks<!--/DamageResistances-->
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| 
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| 
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| 
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|     - **Damage Vulnerabilities** radiant
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| 
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| 
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| 
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|     - **Condition Immunities** <!--ConditionImmunities-->exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained<!--/ConditionImmunities-->
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| 
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| 
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| 
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| 
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| 
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|     ## Special Features
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| 
 | ||
| 
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| 
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| 
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| 
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|     **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
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| 
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| 
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| 
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| 
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| 
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|     **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
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| 
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| 
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| 
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| 
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| 
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|     **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
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| 
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| 
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| 
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| 
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| 
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|     ## Actions
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| 
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| 
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| 
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| 
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| 
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|     **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
 | ||
| 
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| 
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| 
 | ||
| 
 | ||
| 
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|     _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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| 
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| 
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| 
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|   AltName: '[Ombre](hd_monsters_ombre.md)'
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| 
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|   Size: Medium
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| 
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|   Type: undead
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| 
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|   Alignment: chaotic evil
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| 
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|   ArmorClass: 12
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| 
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|   HitPoints: 16 (3d8 + 3)
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| 
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|   Speed: 40 ft.
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| 
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|   Strength: ' 6 (-2)'
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| 
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|   Dexterity: 14 (+2)
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| 
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|   Constitution: 13 (+1)
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| 
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|   Intelligence: ' 6 (-2)'
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| 
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|   Wisdom: 10 (+0)
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| 
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|   Charisma: ' 8 (-1)'
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| 
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|   Skills: Stealth +4 (+6 in dim light or darkness)
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| 
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|   Senses: darkvision 60 ft., passive Perception 10
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| 
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|   Languages: '-'
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| 
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|   Challenge: 1/2 (100 XP)
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| 
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|   DamageImmunities: necrotic, poison
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| 
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|   DamageResistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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| 
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|   ConditionImmunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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| 
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Shadow
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| 
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| - CEO: [Ombre](hd_monsters_ombre.md)
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| -  Medium undead, chaotic evil
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| - **Armor Class** 12
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| - **Hit Points** 16 (3d8 + 3)
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| - **Speed** 40 ft.
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| | 6 (-2)|14 (+2)|13 (+1)| 6 (-2)|10 (+0)| 8 (-1)|
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| 
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| - **Skills** Stealth +4 (+6 in dim light or darkness)
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| - **Senses** darkvision 60 ft., passive Perception 10
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| - **Languages** -
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| - **Challenge** 1/2 (100 XP)
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| - **Damage Immunities** necrotic, poison
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| - **Damage Resistances** acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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| - **Damage Vulnerabilities** radiant
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| - **Condition Immunities** exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
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| 
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| ## Special Features
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| 
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| **_Amorphous_**. The shadow can move through a space as narrow as 1 inch wide without squeezing.
 | ||
| 
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| **_Shadow Stealth_**. While in dim light or darkness, the shadow can take the Hide action as a bonus action.
 | ||
| 
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| **_Sunlight Weakness_**. While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws.
 | ||
| 
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| ## Actions
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| 
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| **_Strength Drain_**. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
 | ||
| 
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| _Hit_: 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.
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| 
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