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			35 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Sprite
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| - CEO: [Esprit follet](hd_monsters_esprit_follet.md)
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| -  Tiny fey, neutral good
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| - **Armor Class** 15 (leather armor)
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| - **Hit Points** 2 (1d4)
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| - **Speed** 10 ft., fly 40 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| | 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)|
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| - **Skills** Perception +3, Stealth +8
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| - **Senses** passive Perception 13
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| - **Languages** Common, Elvish, Sylvan
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| - **Challenge** 1/4 (50 XP)
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| 
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| ## Special Features
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| **_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
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| _Hit_: 1 slashing damage.
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| **_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
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| _Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
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| **_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
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| **_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
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