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			44 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			44 lines
		
	
	
	
		
			1.8 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !Spell
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| Family: SpellVO
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| Level: 3
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| Type: conjuration
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| CastingTime: 1 action
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| Range: 120 feet
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| Components: V, S
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| Duration: Concentration, up to 10 minutes
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| Classes: Druid
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| Id: spells_vo.md#call-lightning
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| ParentLink: spells_vo.md#spells-srd-p
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| Name: Call Lightning
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| ParentName: Spells (SRD p)
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| NameLevel: 1
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| AltName: '[Appel de la foudre](hd_spells_appel_de_la_foudre.md)'
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| Source: (SRD p123)
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| Attributes: {}
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| ---
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| > [Spells (SRD p)](srd_spells.md)
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| 
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| ---
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| 
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| # Call Lightning
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| 
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| - MDR: [Appel de la foudre](hd_spells_appel_de_la_foudre.md)
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| - Source: (SRD p123)
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| -  3th-level conjuration
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| - **Casting Time :** 1 action
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| - **Range :** 120 feet
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| - **Components :** V, S
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| - **Duration :** Concentration, up to 10 minutes
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| - Classes: Druid
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| 
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| ### Description
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| 
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| A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
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| 
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| When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
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| If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
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| 
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| **_At Higher Levels_**. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
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| 
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