2.4 KiB
Guardian Naga
- CEO: Naga gardien
- Large monstrosity, lawful good
- Armor Class 18 (natural armor)
- Hit Points 127 (15d10 + 45)
- Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
- Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Senses darkvision 60 ft., passive Perception 14
- Languages Celestial, Common
- Challenge 10 (5900 XP)
- Damage Immunities poison
- Condition Immunities charmed, poisoned
Special Features
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
-
Cantrips (at will): mending, sacred flame, thaumaturgy
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1st level (4 slots): command, cure wounds, shield of faith
-
2nd level (3 slots): calm emotions, hold person
-
3rd level (3 slots): bestow curse, clairvoyance
-
4th level (3 slots): banishment, freedom of movement
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5th level (2 slots): flame strike, geas
-
6th level (1 slot): true seeing
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature.
Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature.
Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.