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AideDeJeu/Data/HD/srd_monsters_lemure.md
2019-05-05 20:13:54 +02:00

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 Monsters, NPC and Animals


Lemure

  • CEO: Lémure
  •  Medium fiend (devil), lawful evil
  • Armor Class 7
  • Hit Points 13 (3d8)
  • Speed 15 ft.
STR DEX CON INT WIS CHA
10 (+0) 5 (-3) 11 (+0) 1 (-5) 11 (+0) 3 (-4)
  • Senses darkvision 120 ft., passive Perception 10
  • Languages understands Infernal but can't speak
  • Challenge 0 (10 XP)
  • Damage Immunities fire, poison
  • Damage Resistances cold
  • Condition Immunities charmed, frightened, poisoned

Special Features

Devil's Sight. Magical darkness doesn't impede the lemure's darkvision.

Hellish Rejuvenation. A lemure that dies in the Nine Hells comes back to life with all its hit points in 1d10 days unless it is killed by a good-aligned creature with a bless spell cast on that creature or its remains are sprinkled with holy water.

Actions

Fist. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 2 (1d4) bludgeoning damage.