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68 lines
2.6 KiB
Markdown
68 lines
2.6 KiB
Markdown
---
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!MonsterItem
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Family: MonsterVO
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Type: elemental
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Size: Large
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Alignment: neutral
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ArmorClass: 13
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HitPoints: 102 (12d10 + 36)
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Speed: 50 ft.
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Strength: 10 (+0)
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Dexterity: 17 (+3)
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Constitution: 16 (+3)
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Intelligence: ' 6 (-2)'
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Wisdom: 10 (+0)
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Charisma: ' 7 (-2)'
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DamageImmunities: fire, poison
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ConditionImmunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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DamageResistances: bludgeoning, piercing, and slashing from nonmagical attacks
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Senses: darkvision 60 ft., passive Perception 10
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Languages: Ignan
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Challenge: 5 (1800 XP)
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Id: monsters_vo.md#fire-elemental
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ParentLink: monsters_vo.md#monsters-npc-and-animals
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Name: Fire Elemental
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ParentName: Monsters, NPC and Animals
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NameLevel: 1
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AltName: '[Élémentaire du feu](hd_monsters_elementaire_du_feu.md)'
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Attributes: {}
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---
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> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Fire Elemental
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- CEO: [Élémentaire du feu](hd_monsters_elementaire_du_feu.md)
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- Large elemental, neutral
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- **Armor Class** 13
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- **Hit Points** 102 (12d10 + 36)
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- **Speed** 50 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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|10 (+0)|17 (+3)|16 (+3)| 6 (-2)|10 (+0)| 7 (-2)|
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- **Senses** darkvision 60 ft., passive Perception 10
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- **Languages** Ignan
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- **Challenge** 5 (1800 XP)
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- **Damage Immunities** fire, poison
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- **Damage Resistances** bludgeoning, piercing, and slashing from nonmagical attacks
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- **Condition Immunities** exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
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## Special Features
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**_Fire Form_**. The elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 5 (1d10) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 5 (1d10) fire damage at the start of each of its turns.
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**_Illumination_**. The elemental sheds bright light in a 30-foot radius and dim light in an additional 30 feet.
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**_Water Susceptibility_**. For every 5 feet the elemental moves in water, or for every gallon of water splashed on it, it takes 1 cold damage.
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## Actions
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**_Multiattack_**. The elemental makes two touch attacks.
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**_Touch_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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_Hit_: 10 (2d6 + 3) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
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