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AideDeJeu/Data/HD/srd_monsters_giant_sea_horse.md
2019-04-08 01:41:45 +02:00

1.5 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO beast Large unaligned 13 (natural armor) 16 (3d10) 0 ft., swim 40 ft. 12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3) passive Perception 11 - 1/2 (100 XP) monsters_vo.md#giant-sea-horse monsters_vo.md#monsters-npc-and-animals Giant Sea Horse Monsters, NPC and Animals 1 [Hippocampe géant](hd_monsters_hippocampe_geant.md)

 Monsters, NPC and Animals


Giant Sea Horse

  • CEO: Hippocampe géant
  •  Large beast, unaligned
  • Armor Class 13 (natural armor)
  • Hit Points 16 (3d10)
  • Speed 0 ft., swim 40 ft.
STR DEX CON INT WIS CHA
12 (+1) 15 (+2) 11 (+0) 2 (-4) 12 (+1) 5 (-3)
  • Senses passive Perception 11
  • Languages -
  • Challenge 1/2 (100 XP)

Special Features

Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.

Water Breathing. The sea horse can breathe only underwater.

Actions

Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.

Hit: 4 (1d6 + 1) bludgeoning damage.