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			70 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.6 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| ---
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| !MonsterItem
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| Family: MonsterVO
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| Type: undead
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| Size: Tiny
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| Alignment: chaotic evil
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| ArmorClass: 19
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| HitPoints: 22 (9d4)
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| Speed: 0 ft., fly 50 ft. (hover)
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| Strength: ' 1 (-5)'
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| Dexterity: 28 (+9)
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| Constitution: 10 (+0)
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| Intelligence: 13 (+1)
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| Wisdom: 14 (+2)
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| Charisma: 11 (+0)
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| DamageImmunities: lightning, poison
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| ConditionImmunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
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| DamageResistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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| Senses: darkvision 120 ft., passive Perception 12
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| Languages: the languages it knew in life
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| Challenge: 2 (450 XP)
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| Id: monsters_vo.md#will-o-wisp
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| ParentLink: monsters_vo.md#monsters-npc-and-animals
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| Name: Will-o'-Wisp
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| ParentName: Monsters, NPC and Animals
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| NameLevel: 1
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| AltName: '[Feu follet](hd_monsters_feu_follet.md)'
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| Attributes: {}
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| ---
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| > [Monsters, NPC and Animals](srd_monsters.md)
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| 
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| ---
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| 
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| # Will-o'-Wisp
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| 
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| - CEO: [Feu follet](hd_monsters_feu_follet.md)
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| -  Tiny undead, chaotic evil
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| - **Armor Class** 19
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| - **Hit Points** 22 (9d4)
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| - **Speed** 0 ft., fly 50 ft. (hover)
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| 
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| | 1 (-5)|28 (+9)|10 (+0)|13 (+1)|14 (+2)|11 (+0)|
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| 
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| - **Senses** darkvision 120 ft., passive Perception 12
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| - **Languages** the languages it knew in life
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| - **Challenge** 2 (450 XP)
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| - **Damage Immunities** lightning, poison
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| - **Damage Resistances** acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
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| - **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
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| 
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| ## Special Features
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| 
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| **_Consume Life_**. As a bonus action, the will-o'-wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
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| 
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| **_Ephemeral_**. The will-o'-wisp can't wear or carry anything.
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| 
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| **_Incorporeal Movement_**. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
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| 
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| **_Variable Illumination_**. The will-o'-wisp sheds bright light in a 5-to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
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| 
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| ## Actions
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| 
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| **_Shock_**. Melee Spell Attack: +4 to hit, reach 5 ft., one creature.
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| 
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| _Hit_: 9 (2d8) lightning damage.
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| 
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| **_Invisibility_**. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).
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| 
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