1.8 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	| Family | Level | Type | CastingTime | Range | Components | Duration | Classes | Id | ParentLink | Name | ParentName | NameLevel | AltName | Source | Attributes | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| SpellVO | 3 | conjuration | 1 action | 120 feet | V, S | Concentration, up to 10 minutes | Druid | spells_vo.md#call-lightning | spells_vo.md#spells-srd-p | Call Lightning | Spells (SRD p) | 1 | [Appel de la foudre](hd_spells_appel_de_la_foudre.md) | (SRD p123) | 
Call Lightning
- MDR: Appel de la foudre
- Source: (SRD p123)
- 3th-level conjuration
- Casting Time : 1 action
- Range : 120 feet
- Components : V, S
- Duration : Concentration, up to 10 minutes
- Classes: Druid
Description
A storm cloud appears in the shape of a cylinder that is 10 feet tall with a 60-foot radius, centered on a point you can see 100 feet directly above you. The spell fails if you can't see a point in the air where the storm cloud could appear (for example, if you are in a room that can't accommodate the cloud).
When you cast the spell, choose a point you can see within range. A bolt of lightning flashes down from the cloud to that point. Each creature within 5 feet of that point must make a Dexterity saving throw. A creature takes 3d10 lightning damage on a failed save, or half as much damage on a successful one. On each of your turns until the spell ends, you can use your action to call down lightning in this way again, targeting the same point or a different one.
If you are outdoors in stormy conditions when you cast this spell, the spell gives you control over the existing storm instead of creating a new one. Under such conditions, the spell's damage increases by 1d10.
At Higher Levels. When you cast this spell using a spell slot of 4th or higher level, the damage increases by 1d10 for each slot level above 3rd.
