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			1.1 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.1 KiB
		
	
	
	
	
	
	
	
Manticore
- Alias: Manticore
- Large monstrosity, lawful evil
- Armor Class 14 (natural armor)
- Hit Points 68 (8d10 + 24)
- Speed 30 ft., fly 50 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 17 (+3) | 7 (-2) | 12 (+1) | 8 (-1) | 
- Senses darkvision 60 ft., passive Perception 11
- Languages Common
- Challenge 3 (700 XP)
Special Features
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.
