6.5 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Skills | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes | AttributesDictionary | ||||||||||||||||||||||||||||||||||||||
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| MonsterVO | beast | Large | unaligned | 12 | 26 (4d10 + 4) | 50 ft. | 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) | Perception +3, Stealth +6 | passive Perception 13 | - | 1 (200 XP) | monsters_vo.md#lion | monsters_vo.md#monsters-npc-and-animals | Lion | Monsters, NPC and Animals | 1 | [Lion](hd_monsters_lion.md) |
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Name: Lion Markdown: >+ # <!--Name-->Lion<!--/Name--> - CEO: <!--AltName-->[Lion](hd_monsters_lion.md)<!--/AltName--> - <!--Size-->Large<!--/Size--> <!--Type-->beast<!--/Type-->, <!--Alignment-->unaligned<!--/Alignment--> - **Armor Class** <!--ArmorClass-->12<!--/ArmorClass--> - **Hit Points** <!--HitPoints-->26 (4d10 + 4)<!--/HitPoints--> - **Speed** <!--Speed-->50 ft.<!--/Speed--> |STR|DEX|CON|INT|WIS|CHA| |---|---|---|---|---|---| |<!--Strength-->17 (+3)<!--/Strength-->|<!--Dexterity-->15 (+2)<!--/Dexterity-->|<!--Constitution-->13 (+1)<!--/Constitution-->|<!--Intelligence--> 3 (-4)<!--/Intelligence-->|<!--Wisdom-->12 (+1)<!--/Wisdom-->|<!--Charisma--> 8 (-1)<!--/Charisma-->| - **Skills** <!--Skills-->Perception +3, Stealth +6<!--/Skills--> - **Senses** <!--Senses-->passive Perception 13<!--/Senses--> - **Languages** <!--Languages-->-<!--/Languages--> - **Challenge** <!--Challenge-->1 (200 XP)<!--/Challenge--> ## Special Features **_Keen Smell_**. The lion has advantage on Wisdom (Perception) checks that rely on smell. **_Pack Tactics_**. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated. **_Pounce_**. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action. **_Running Leap_**. With a 10-foot running start, the lion can long jump up to 25 feet. ## Actions **_Bite_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 7 (1d8 + 3) piercing damage. **_Claw_**. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit_: 6 (1d6 + 3) slashing damage. AltName: '[Lion](hd_monsters_lion.md)' Size: Large Type: beast Alignment: unaligned ArmorClass: 12 HitPoints: 26 (4d10 + 4) Speed: 50 ft. Strength: 17 (+3) Dexterity: 15 (+2) Constitution: 13 (+1) Intelligence: ' 3 (-4)' Wisdom: 12 (+1) Charisma: ' 8 (-1)' Skills: Perception +3, Stealth +6 Senses: passive Perception 13 Languages: '-' Challenge: 1 (200 XP) |
Lion
- CEO: Lion
- Large beast, unaligned
- Armor Class 12
- Hit Points 26 (4d10 + 4)
- Speed 50 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 13 (+1) | 3 (-4) | 12 (+1) | 8 (-1) |
- Skills Perception +3, Stealth +6
- Senses passive Perception 13
- Languages -
- Challenge 1 (200 XP)
Special Features
Keen Smell. The lion has advantage on Wisdom (Perception) checks that rely on smell.
Pack Tactics. The lion has advantage on an attack roll against a creature if at least one of the lion's allies is within 5 feet of the creature and the ally isn't incapacitated.
Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.
Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 6 (1d6 + 3) slashing damage.