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AideDeJeu/Data/HD/srd_monsters_young_silver_dragon.md
2019-04-08 01:41:45 +02:00

2.4 KiB

Family Type Size Alignment ArmorClass HitPoints Speed Strength Dexterity Constitution Intelligence Wisdom Charisma SavingThrows Skills DamageImmunities Senses Languages Challenge Id ParentLink Name ParentName NameLevel AltName Attributes
MonsterVO dragon Large lawful good 18 (natural armor) 168 (16d10 + 80) 40 ft., fly 80 ft. 23 (+6) 10 (+0) 21 (+5) 14 (+2) 11 (+0) 19 (+4) Dex +4, Con +9, Wis +4, Cha +8 Arcana +6, History +6, Perception +8, Stealth +4 cold blindsight 30 ft., darkvision 120 ft., passive Perception 18 Common, Draconic 9 (5000 XP) monsters_vo.md#young-silver-dragon monsters_vo.md#monsters-npc-and-animals Young Silver Dragon Monsters, NPC and Animals 1 [Jeune dragon d'argent](hd_monsters_jeune_dragon_dargent.md)

 Monsters, NPC and Animals


Young Silver Dragon

  • CEO: Jeune dragon d'argent
  •  Large dragon, lawful good
  • Armor Class 18 (natural armor)
  • Hit Points 168 (16d10 + 80)
  • Speed 40 ft., fly 80 ft.
STR DEX CON INT WIS CHA
23 (+6) 10 (+0) 21 (+5) 14 (+2) 11 (+0) 19 (+4)
  • Saving Throws Dex +4, Con +9, Wis +4, Cha +8
  • Skills Arcana +6, History +6, Perception +8, Stealth +4
  • Senses blindsight 30 ft., darkvision 120 ft., passive Perception 18
  • Languages Common, Draconic
  • Challenge 9 (5000 XP)
  • Damage Immunities cold

Special Features

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.

Hit: 17 (2d10 + 6) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.

Hit: 13 (2d6 + 6) slashing damage.

Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons.

Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.

Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.