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AideDeJeu/Data/HD/srd_spells_disintegrate.md
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Name AltName Type Level CastingTime Range Components Duration Classes Family Source Id ParentLink ParentName NameLevel Attributes
Disintegrate [Désintégration](hd_spells_desintegration.md) transmutation 6 1 action 60 feet V, S, M (a lodestone and a pinch of dust) Instantaneous Sorcerer, Wizard SpellVO (SRD p135) spells_vo.md#disintegrate spells_vo.md#spells-srd-p Spells (SRD p) 1

 Spells (SRD p)


Disintegrate

  • MDR: Désintégration
  • Source: (SRD p135)
  •  6th-level transmutation
  • Casting Time : 1 action
  • Range : 60 feet
  • Components : V, S, M (a lodestone and a pinch of dust)
  • Duration : Instantaneous
  • Classes: Sorcerer, Wizard

Description

A thin green ray springs from your pointing finger to a target that you can see within range. The target can be a creature, an object, or a creation of magical force, such as the wall created by wall of force.

A creature targeted by this spell must make a Dexterity saving throw. On a failed save, the target takes 10d6 + 40 force damage. If this damage reduces the target to 0 hit points, it is disintegrated.

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust. The creature can be restored to life only by means of a true resurrection or a wish spell.

This spell automatically disintegrates a Large or smaller nonmagical object or a creation of magical force. If the target is a Huge or larger object or creation of force, this spell disintegrates a 10-foot-cube portion of it. A magic item is unaffected by this spell.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage increases by 3d6 for each slot level above 6th.