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1.5 KiB
1.5 KiB
| Family | Type | Size | Alignment | ArmorClass | HitPoints | Speed | Strength | Dexterity | Constitution | Intelligence | Wisdom | Charisma | Senses | Languages | Challenge | Id | ParentLink | Name | ParentName | NameLevel | AltName | Attributes |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| MonsterVO | beast | Large | unaligned | 13 (natural armor) | 16 (3d10) | 0 ft., swim 40 ft. | 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) | passive Perception 11 | - | 1/2 (100 XP) | monsters_vo.md#giant-sea-horse | monsters_vo.md#monsters-npc-and-animals | Giant Sea Horse | Monsters, NPC and Animals | 1 | [Hippocampe géant](hd_monsters_hippocampe_geant.md) |
Giant Sea Horse
- CEO: Hippocampe géant
- Large beast, unaligned
- Armor Class 13 (natural armor)
- Hit Points 16 (3d10)
- Speed 0 ft., swim 40 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 2 (-4) | 12 (+1) | 5 (-3) |
- Senses passive Perception 11
- Languages -
- Challenge 1/2 (100 XP)
Special Features
Charge. If the sea horse moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
Water Breathing. The sea horse can breathe only underwater.
Actions
Ram. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Hit: 4 (1d6 + 1) bludgeoning damage.