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			53 lines
		
	
	
	
		
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			Markdown
		
	
	
	
	
	
			
		
		
	
	
			53 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			Markdown
		
	
	
	
	
	
| > [Monsters, NPC and Animals](srd_monsters.md)
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| ---
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| # Drider
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| - CEO: [Drider](hd_monsters_drider.md)
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| -  Large monstrosity, chaotic evil
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| - **Armor Class** 19 (natural armor)
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| - **Hit Points** 123 (13d10 + 52)
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| - **Speed** 30 ft., climb 30 ft.
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| |STR|DEX|CON|INT|WIS|CHA|
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| |---|---|---|---|---|---|
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| |16 (+3)|16 (+3)|18 (+4)|13 (+1)|14 (+2)|12 (+1)|
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| - **Skills** Perception +5, Stealth +9
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| - **Senses** darkvision 120 ft., passive Perception 15
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| - **Languages** Elvish, Undercommon
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| - **Challenge** 6 (2300 XP)
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| 
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| ## Special Features
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| **_Fey Ancestry_**. The drider has advantage on saving throws against being charmed, and magic can't put the drider to sleep.
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| **_Innate Spellcasting_**. The drider's innate spellcasting ability is Wisdom (spell save DC 13). The drider can innately cast the following spells, requiring no material components:
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| At will: _[dancing lights](srd_spells_dancing_lights.md)_
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| 1/day each: _[darkness](srd_spells_darkness.md)_, _[faerie fire](srd_spells_faerie_fire.md)_
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| **_Spider Climb_**. The drider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
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| **_Sunlight Sensitivity_**. While in sunlight, the drider has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
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| **_Web Walker_**. The drider ignores movement restrictions caused by webbing.
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| ## Actions
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| **_Multiattack_**. The drider makes three attacks, either with its longsword or its longbow. It can replace one of those attacks with a bite attack.
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| **_Bite_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature.
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| _Hit_: 2 (1d4) piercing damage plus 9 (2d8) poison damage.
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| **_Longsword_**. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
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| _Hit_: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used with two hands.
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| **_Longbow_**. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target.
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| _Hit_: 7 (1d8 + 3) piercing damage plus 4 (1d8) poison damage.
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