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AideDeJeu/Data/HD/srd_monsters_priest.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.7 KiB

 Monsters, NPC and Animals


Priest

  • Alias: Ecclésiastique
  •  Medium humanoid (any race), any alignment
  • Armor Class 13 (chain shirt)
  • Hit Points 27 (5d8 + 5)
  • Speed 25 ft.
STR DEX CON INT WIS CHA
10 (+0) 10 (+0) 12 (+1) 13 (+1) 16 (+3) 13 (+1)
  • Skills Medicine +7, Persuasion +3, Religion +4
  • Senses passive Perception 13
  • Languages any two languages
  • Challenge 2 (450 XP)

Special Features

Divine Eminence. As a bonus action, the priest can expend a spell slot to cause its melee weapon attacks to magically deal an extra 10 (3d6) radiant damage to a target on a hit. This benefit lasts until the end of the turn. If the priest expends a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each level above 1st.

Spellcasting. The priest is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). The priest has the following cleric spells prepared:

Actions

Mace. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.

Hit: 3 (1d6) bludgeoning damage.