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			1.3 KiB
		
	
	
	
	
	
	
	
			
		
		
	
	
			1.3 KiB
		
	
	
	
	
	
	
	
Steam Mephit
- Alias: Méphite de vapeur
- Small elemental, neutral evil
- Armor Class 10
- Hit Points 21 (6d6)
- Speed 30 ft., fly 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 5 (-3) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 
- Senses darkvision 60 ft., passive Perception 10
- Languages Aquan, Ignan
- Challenge 1/4 (50 XP)
- Damage Immunities fire, poison
- Condition Immunities poisoned
Special Features
Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 feet of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.
Actions
Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature.
Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.
