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AideDeJeu/Data/HD/srd_monsters_salamander.md
Yan Maniez b3754b77bc Modifs
2019-10-11 15:12:46 +02:00

1.6 KiB

 Monsters, NPC and Animals


Salamander

  • Alias: Salamandre
  •  Large elemental, neutral evil
  • Armor Class 15 (natural armor)
  • Hit Points 90 (12d10 + 24)
  • Speed 30 ft.
STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 15 (+2) 11 (+0) 10 (+0) 12 (+1)
  • Senses darkvision 60 ft., passive Perception 10
  • Languages Ignan
  • Challenge 5 (1800 XP)
  • Damage Immunities fire
  • Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Vulnerabilities cold

Special Features

Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 (1d6) fire damage on a hit (included in the attack).

Actions

Multiattack. The salamander makes two attacks: one with its spear and one with its tail.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20 ft./60 ft., one target.

Hit: 11 (2d6 + 4) piercing damage, or 13 (2d8 + 4) piercing damage if used with two hands to make a melee attack, plus 3 (1d6) fire damage.

Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target.

Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage, and the target is grappled (escape DC 14). Until this grapple ends, the target is restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.