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35 lines
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Markdown
35 lines
1.5 KiB
Markdown
> [Monsters, NPC and Animals](srd_monsters.md)
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---
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# Sprite
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- Alias: [Esprit follet](hd_monsters_esprit_follet.md)
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- Tiny fey, neutral good
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- **Armor Class** 15 (leather armor)
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- **Hit Points** 2 (1d4)
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- **Speed** 10 ft., fly 40 ft.
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|STR|DEX|CON|INT|WIS|CHA|
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|---|---|---|---|---|---|
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| 3 (-4)|18 (+4)|10 (+0)|14 (+2)|13 (+1)|11 (+0)|
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- **Skills** Perception +3, Stealth +8
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- **Senses** passive Perception 13
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- **Languages** Common, Elvish, Sylvan
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- **Challenge** 1/4 (50 XP)
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## Special Features
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**_Longsword_**. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
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_Hit_: 1 slashing damage.
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**_Shortbow_**. Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target.
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_Hit_: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
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**_Heart Sight_**. The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
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**_Invisibility_**. The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
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